GW2 @ Comic-Con [update: now with Warrior footage!]

Has it really been 18 days since my last post?  Yeesh.  Pardons please.  My respective online interests have kept me distracted.  Sadly, the games that are up and coming have been holding back on anything spectacular because of every event on the closing horizon.

Comic-Con is here now and I’ve been browsing it’s selection of GW2 flavored content.  Primarily it’s been random fan made footage of the Engineer, Thief and Guardian in roaming and underwater combat.  [WARNING: The videos have varying levels of audio.  Some are very loud.]

I was a bit disappointed I didn’t find any Warrior information.  There’s been talk about changing some of the mechanics behind the Warrior’s Adrenaline mechanic, because they found it bland.  I wanted to know if anything had been changed, but I guess I’ll have to keep waiting.

Also, I’ve been playing a lot more TF2 lately and wouldn’t mind joining up with any fellow Steamers… steam-users.  Feel free to add me on Steam, simply ThrangisTheRed.  I’m very friendless at the moment.  Help me fix that.  :O

*[UPDATE]*

I was finally able to find some highly rare Warrior gameplay.  It’s early level, so the fighting isn’t anything spectacular.  What I was looking for was anything to indicate a change to Adrenaline.  From what I could tell, there wasn’t a passive boost to his melee, even with a full Adrenaline meter.  He was still able to use it us normally as well.  My guess is they removed it for the time being and left it only as a build up gauge until they’ve finally decided on what the Warrior specific, unique, thing should be.

Also, there’s a glimpse at the beginning of one of the early hidden Dynamic Event chains.

 

- Thrangis

Rift Review – Should you buy it?

I have been working out the kinks in my review and I was hoping to post this before the head start.  Yay for not making personal deadlines!

Seeing as the head start has been so successful (If you have to wait to play I guess that’s somewhat of a success for Trion), many gamers may be wondering if it’s worth it to even try Rift.  This really depends on what type of player you are.

The “Hardcore” Gamer

If killing the same monsters over again dampens your mood, if spending hours to days in the same zone leaves you sleepy, or if having to wait for “others” isn’t quite your style… you have nothing to worry about with Rift.  You can traverse zones quickly, solo, and with little grinding (unless you consider quests a grind).  There are already players, at this moment, who are max level (crazy I know!).  If you think you’re a “hardcore” gamer, or one that enjoys getting to the end of the game as quickly as possible, then I would suggest playing Rift right now.

“But Thrangis, I’ve heard the game is just like WoW/MMOs/Breathing!  Why would I want to play something so similar to something I’m already amazing at?!”

I’m glad you asked.  My reasoning for you is, because it’s similar. You’re already “best” at your current game, why not spread your magnificent presence to others?  Show those scrubs how to do it right.  Right?  You know you wouldn’t play the game for lore, so the story of the game is moot.  You want the PvP and raid conquests, something you’ve already completed where you are now.

To top all of this off, Trion Worlds has actually made a very stable game that performs accordingly.  There is nary a bug/glitch and the game plays smoothly.  Though, I feel a little bad for encouraging players of your ilk to join the ranks of players who actually want to enjoy the game’s PvP content, which includes world pvp.  You will no doubtingly turn this into a massive, throbbing, e-sport.  Crushing all contenders under the Warfronts and showing them how sub-par their soul builds are.  You will be the breed that creates the “cookie cutter” builds and scoff at the rest.

tl;dr:

  • Easy to reach end game
  • PvP/World PvP
  • Scrubs to kill
  • Talent Trees/Soul Trees
  • Ganking
  • Potential e-sport
  • Domination
  • Superiority
  • Cross faction chat (still implemented maybe?)

The “Lore Hound”

Now to a group I can somewhat identify with.  Don’t get me wrong I’m not a lore hound, my brother is.  However, I do love hearing the things he has learned in the game and knowing that little extra about whoever it is that is affecting my digital world.

If you have yet to read Telarapedia from front to back (yet), I guarantee you will while playing Rift.  From the rise of Regulos the Destructor, the Dragon of Extinction, the Devouring Snake; To the Terminator esque beginnings of Defiant players (who are more or less zombified minions of Regulos that are now good, or rather defiant so … bad?  Up to loose interpretation).

Here’s the biggest catch for lore seekers:  Rift has a diverse story.  It’s a curious blend of science and fantasy, dragons and time machines, swords, magic, and guns.  With the added bonus of what Rift calls “artifacts” (Easter eggs) which are shiny glowing orbs hidden around the world, that take more time to locate than most players would like to spend, but offer a satisfying sense of accomplishment upon acquiring (by satisfying I mean loot).

You will be the players that interject others to correct mistakes in game lore, the ones who actually know why you’re wanting to kill the boss at the end of the long instance, or why everyone is fighting over the fang of Regulos and control of the Codex.  It will be you who unravels the very secrets of the game and certain paradoxical events that could never occur (but you let slide since you’ve grown to enjoy the story anyway).

The “Casual” Gamer

I fall more distinctly into this category, with sporadic jumps into the above groups on occasion.

If you manage to pre-order Rift before 3/15/11 (12 days), you will reap the benefits of the “founder subscription”.  This wonderful offer can equate to as little as $10 a month for the year, for as long as you play.  Does it take you months to level to the end of the game because you either:

  1. Have real life responsibilities.  Such as a job, family, friends, eating, exercising, not exercising, television, sports, sports on television, books to read, books with pictures so you don’t have to read, etc…
  2. Like to explore everything, thus taking several days to depart from each zone.  Hey, that’s okay though.  You know how to climb the mountain on the very southern part of the world and no one else.

If all of this isn’t enough to persuade you to get the game I just have to say this, all of your friends are leaving the game you are currently playing to play Rift. If you didn’t already know this then they probably weren’t the greatest of friends anyway and you should join Rift to make some new/better ones.  Nothing like fresh beginnings right?!

“Altaholics”

Don’t worry I didn’t forget you guys.  I almost did though… Seriously, my brother just reminded me last second.

The best thing about being an “Altaholic” is that you know everything about every class… under level 25.  With Rift’s “Soul” system, you can have more characters to switch between than ever before.  I’ll throw out some math for you.  There are 4  “callings” (12-8), these include Warrior, Rogue, Mage, and Cleric.  Each calling has 9 “souls” (4+5).  You can combine any 3 souls together to make your own unique class (press tangent on your graphing calculator). That means you will have 28 different combinations for each calling(carry the 5).  With four characters you have 112 classes at your disposal (simple math).

But wait there’s more!  “More you say?” Yes more!

With Rift’s very own “Role” system, you can have up to four unique classes ready and hot-swappable at any time! (by any time I really mean only out of combat)

Stop only knowing about classes lower than level 30!  See end game content!  Reach for the stars!

__________________

You may be wondering, “Thrangis, if this game is as good as you make it out to be why aren’t you playing it?”, to which I respond “How did YOU know I wasn’t playing Rift?”.

In all seriousness, I won’t be partaking of Rift because I got my fill of it during the Beta events.  It had it’s moments for me, both up and down.  But I won’t really go into the “down”, since I’m not trying to tear apart this game based off my opinions.  I just did my best to provide how I think it will appeal to certain groups.  I will leave it up to you to find your own opinions about the game.  Be them good or bad.

- Thrangis

None can tank… All can tank!

Blasphemy!

With the addition of the final Heavy profession, the Guardian, I became increasingly curious about the mechanics behind threat for Guild Wars 2.  The MMOs that I have had the pleasure of tanking all use similar styles, but Arenanet has gone and thrown those styles out the window to make room for their own creativity.

Q: Is there any taunting mechanism, similarly to what other MMOs have? Will there be “tanks” in GW2?

Eric: No, there is no taunting mechanism. There will be “tanks” in the same way that there were tanks in Guild Wars. That is to say, a tank in Guild Wars 2 is a character that can take a lot of damage and has some way to protect allies. A warrior fits that description since he has high health, heavy armor, and several defensive skills that can protect allies from harm.

This is from a Q&A session back in June (of 2010 if you hadn’t guessed).  Translation: having lots of health and thick armor will be an incentive for you to get in there and soak up the damage for the rest of your team.  This leads me to ponder about other professions.  What about characters that have very low health?  Or those that wear leather and cloth?

Tanks will be in the game, but not in the ways we’ve previously experienced. I did some research on Guild Wars tanking (since I have practically zero Guild Wars experience) and came to this conclusion:  Most, if not all, classes will be able to tank to varying degrees if they come prepared and know how to handle/adapt to the situation. Players familiar with and privy to traditional styles of tanking will gravitate towards the Warrior.

[patrickvp] Can you talk about the agro mechanic? Is it DPS based, armor based, random, or something else?
[IsaiahCartwright] Currently its a combination of DPS, Positional, and a bunch of other factors. Currently how close you are to the enemy is the biggest factor.

Another quote from a Q&A session held by GW2Guru.  I underlined the mystery bits to elicit your own speculative wonder.

The forums at GuildWars2Guru have had several discussions/debates on the subject of tanking.  By most accounts players feel that positioning and conditions (or control) will be the main factors that influence threat.  Conditions include (GW2Wiki):

There is much more to this style of tanking than previously expected.  Compared to traditional methods, which are becoming bland and repetitious, the GW2 “tank” (or GW 2ank, “twank”?… I am still working on it) brings a new level of complexity to player-mob interaction.

The abilities available to the Guardian allow for a unique and versatile class.  Using spirit weapons to stun or quickly aid in dispatching an enemy.  Marking areas with symbols to boost your allies or hinder your foe.  Setting up wards to stop your pursuers in their tracks and bolster your teams defenses.  Blessing your companions with an Aegis that will block the coming blow.  These are but a taste of what the Guardian is capable of.  Though, a player who isn’t aware of his surroundings can be overtaken with a few well placed attacks.

One of the main differences between all our professions are their base stats.The guardian has way less health than a warrior, but he has a fast hit point regeneration. So deciding when to grant the “Resolve” virtue to your allies becomes a very tactical decision.

You need to take hitpoints into account, not just armour – The guardian actually dies way faster than a warrior if played the wrong way.

These are snippets from a thread Martin Kerstein (German Community Manager) participated in shortly after the unveiling of the Guardian.  Even though the Guardian is a Heavy profession it is noted to have weaknesses.  Tanking as a Guardian would involve strategic hit and run tactics in order to persevere.  Honestly, I’m not sure how I would play a Guardian at this given moment.  There is still more to be detailed.  We’ll probably see something this year at PAX and other expos.

The Guardian design has great appeal and I anticipate mastering the profession… and getting my butt handed to me by mob and player alike in the process.

- Thrangis

Surfacing of the Guardian

 

Finally the update everyone has been waiting for.  The next profession revealed, three more to go.

The more I learn about the Guardian the more I find myself wanting to play it.  Originally Warrior was going to be my choice, but that time is passing by.

I started a thread on the GW2Guru forums asking which of the two heavy classes they were going to play if they were hoping to gear more towards a “tank” role, even though there aren’t any true tanks in the game (lack of taunts).  Generally people were a tad touchy over my use of the word tank and disregarded my question, at least initially.  This is what I came away with, straight from Arenanet (Martin Kerstein):

 

One of the main differences between all our professions are their base stats.

The guardian has way less health than a warrior, but he has a fast hit point regeneration. So deciding when to grant the “Resolve” virtue to your allies becomes a very tactical decision.

You need to take hitpoints into account, not just armour – The guardian actually dies way faster than a warrior if played the wrong way.

 

So, the guardian plays more like an agile heavy support.  Your goal is to not be hit while running around and supporting your allies to the best of your ability.  Where as the Warrior takes a lickin’ and licks back, so to speak.

I will have to go through some “adjusting” to get used to GW2′s unique play style.

 

- Thrangis

Rift Improves

So far the game has taken a turn for the better.  I’m able to run the game much smoother than the first event.  I decided to roll a warrior calling, with Reaver being my main tree.  It’s a DoT tank… thing.  The damage is pretty nice even when paired with a shield.  I wish the hands for the dwarves weren’t so big.  I feel apish sometimes, but since dwarves were available for me to play I had to do it.  I’m going to partake in more rifts this time around in an attempt to fully divulge their experiences.

More thoughts to come…

- Thrangis