Is TERA worth your $50?

Only 5 days remain to pre-purchase En Masse Entertainment’s TERA-Online.  With several other options appearing on the horizon, The Secret World and GW2 to name a couple, is TERA worth your $50?

My Experience

I always had plans to play TERA.  My brother and I found the game interesting and the combat worthwhile.  As soon as the opportunity presented itself we grabbed a digital Collector’s Edition.  Upon entering the first and second Closed Beta Tests, we both took a step back.  Happy with our choices for each character race/class combination.  We knew what we wanted to play and were ready to do it.  We hopped on during CBT 4 and 5 to test random questions we had and, as every beta tester should, look for bugs.

Skip to the Open Beta Testing.  We chose the RP-PVE server Celestial Hills as our TERA home.  Knowing the general type of community from the forum I didn’t want the sour community taste you would find on the PvP, and some PvE, servers.  The server community for Celestial Hills is wholly helpful, considerate, and gregarious.  If you enjoy the cut-throat, crass, and vocal community that gravitates towards the PvP servers.  Join them now. You’re missing out.

Quest Content

Aside from the main quest line, which is pulling together and becoming interesting, there is little desire or necessity to read the quest material.  Modern MMOs that rely on the quest giver system have streamlined how the player references to the tasks.  With a simple click your minimap will pinpoint almost every objective.  Abridging the process to kill or collect these orange dots on your map.  Good job.

I sometimes enjoy the “monotonous” grind found in games.  Especially if the mobs I’m fighting deliver at least one of two things:

  1. Random rare loot
  2. A challenge

Thankfully both are common and often paired in TERA.  The main quest line provides numerous in-game cutscenes, though there are unfixed issues with audio sync on some.  It’s easy to overlook, but it would be better received if fixed.

The Combat

Action style combat, the selling point for most players when talking about TERA.  Never worry about tabbing or clicking on a target during combat.  I have heard players complain that the combat lacks in certain areas.  That not having the ability to jump and shoot a bow, or throw a spell, or charge an attack diminishes the feeling of “action”.  I understand why they’re saying.  Games like Dragon Nest and Continent of the 9th, boasting action combat, have delivered aerial displays of martial expertise.  Why not TERA?

This is all I can say.  TERA doesn’t feel built to take advantage of a jumping system.  Most of the environment has invisible walls and non-climbable terrain.  The falling physics is bizarre and emulates the feeling of gliding to the ground.  Players who enjoyed Vindictus would be inclined to appreciate the combat of TERA.

Depending on your class you will get a different action experience.  Of all the classes, I enjoyed Lancer the most.  It creates a level of intensity when blocking massive attacks that would obliterate others.

Dungeons

There has yet to be content that my brother and I couldn’t duo.  Him, playing a Warrior, and I, playing a Lancer, have jumped every hurdle we come across.  The first dungeon players can tackle is the Bastion of Lok (BoL), aka the “Secret Base” (SB).

With a handful of HoT potions we combed through the instance at level 22.   It took a couple of hours, but we did it.  This, for us, solidifies the game in many ways.  We don’t want to look for a group sometimes and the fact that we can two man the content is a major selling point.  We tested this out later on the next dungeon Sinestral Manor and were successful again.

Misc.

The political system won’t be seeing any action until the head start, at the earliest.  It’s very possible we won’t get a glimpse until May 1st.

I took a much closer look at crafting and found it to be easy to jump into, but nothing spectacular.

The enchanting improvements are nice, with no drawback to attempting an enchant.

The LFG system is hit and miss.  I didn’t use it, but I heard both complaints and admiration for the tool.  I’ll get back to it.

Having channels should be a must for content that requires multiple groups to fight the same targets.  GW2 is taking us in a new direction for open group play, but the channels are a nice way of alleviating that “why is there always someone killing what I need to kill?” feeling.

I made a guild of 2, take a guess at the other member, and my goal is to run for office of somewhere.  See what the political system has to offer.  Exarch Thrangis!  I like the ring to it.  If only the game had Dwarves.

Should you Buy it?

Well yeah, I bought it didn’t I?  You should always follow my example.

I’m joking. At least partially.

TERA is going to get some flack from the general MMO community for putting a lot of typical, traditional, MMO mechanics into their game.  But, overlooking that it has a lot to offer.  I would recommend this game for anyone who felt let down by SWTOR, not from any personal experience I had in SWTOR but because of the number of players that have come over from SWTOR.  I noticed quite a few.  If you dislike subscription games, hold out for GW2.  If you love GW2, but love subscribing to games (those people exist!) definitely give TERA a shot.

If you didn’t get a chance to test out the game in the OBT last weekend, sorry you missed out.  You’ll just have to browse through the experiences of others to see if you’ll enjoy it. :)

Dive right in

- TTred

TERA – An Actual Warrior Guide

I thought I would give a shout out to Teoh’s awesome Warrior Guide.  Shower yourself with some of the strategies to get more mobility with those swords.

- TTred

TERA CBT 2 – PvP?

No, I did not test PvP.  I wanted to, but decided against it for two reasons.

  1. I can hardly manage open world encounters on my PC, so my PvP will definitely be focused on “structured” engagement.
  2. It’s beta and the early areas were teaming with ravenous gankers and PK’rs who raced to 22+.  The chat was ablaze with racial slurs and expletives, albeit “censored” as best as the system can manage.   The first to the end made it difficult for the rest to proceed.
    • I highly doubt that the game will proceed in the same manner after launch.

What did I focus on for the three days given to me?  Well, my first priority was deciding which classes I want to play for when the game comes out.  Aside from determining whether or not I like the game beta serves as a highway for test driving which car I want.

I was working on a Sorcerer last CBT and enjoyed the ranged, AoE, combat and overall squishy nature of the class.  Traditional glass cannon type scenario.  I leveled each profession up to 12, except for Mystic, and was able to get a rough conclusion on their play style.

Lancer

I didn’t want to play as a Lancer when I first heard about the game and slowly became more acquainted with Arborea.  I played a Templar in Aion and was overall disappointed after 50 levels.  I didn’t want to play a tank this time.  They looked slow with very little versatility.

Action combat changes everything.  I love Lancer.  I will be a Lancer at release.  Having to time your blocks and just being up front in theactionof this action-MMO was so much fun.  The damage is definitely lower than other classes, but the fun factor outweighs the damage for me.

Warrior

The class is fun to play and dodging around your opponents can take some good understanding of how the enemy moves.  Bigger monsters and BAMs, however, were sometimes easier to read.

Priest/Mystic

I lumped these two together because I disliked Mystic.  The summon/pet thing detracted from the combat in my opinion.  I wish he was a little more automated in his assistance.

As for Priest, great class.  I didn’t feel like being a healer this time around so I let my brother take up that mantle.  He really enjoyed the class and it deals decent damage in its own right.  The healing system, through AoEs and the target system were fun to use.

Berserker

Even though this class attacks very slowly, the high damage was fun to see.  Great AoE skills and the ability to block, while not as good as Lancer, was helpful. This is going to be an alt for me at some point. :P

Slayer

My brother made a Berserker, so I made a Slayer to accompany him.  The synergy of the two was nice and I enjoy that a majority of my skills hit behind my character.  If played properly it’s very easy to avoid most, if not all, damage.

Archer

Archer seems fun.  It had the potential to be fun for me.  But, I simply enjoyed Sorcerer more.  Archer is like a faster attacking Sorcerer with fewer AoE abilities.

Abrupt end it seems…

I will be throwing together a video montage thing for CBT 2.  I will also talk more about the crafting I attempted when I was recording.  Not looking forward to crafting.  =\

- TTred

GW2 Skill Simulators 2.0

I had a post a while back about a skill simulator that a GW2Guru community member had whipped up.  These are later revised versions in two flavors.

The Revgaming.net painterly themed version (giving tribute to the GW2 style).

 The thing I like about this one is the inclusion of a trait simulator alongside the skill sim, so you can view everything in one window.

The French site Luna-atra took the updated version of the original skill sim.

This one is great because of it’s simplicity and quick to use layout.  I usually head to this one when I want to just goof around with what is known about the profession skills.  Also has the traits and downed/drowned state skills.

- Thrangis

GW2 PVP Roundup

An Asura Thief in action during the Battle of Khylo. A great overview of the map.

The match between Arenanet (red) and Boom Control (blue).  Human Elementalist (arenanet) PoV.  It’s a 10 minute fight and shows the potential behind GW2 becoming an e-sport.

[Part 1]

Sylvari Engineer.  Includes commentary that provides a good deal of insight behind the mechanics during PvP.

[Part 2]

Shows some more of the Engineer‘s mobility.  These are going to be a pain to deal with. >.>

A Human Warrior taking names with sword and board.  I’m assuming it’s a Human because of the size difference between her and the Charr.  A great deal of teamwork is shown here, wtg blue guys.  The overall hardiness of the Warrior makes me look forward to playing the profession.

I’ll be sure to add more as they appear!  Stay posted. :O

- Thrangis