Summer Plans

Originally I was wanting to go to PAX Prime in August, but I missed the sale period of the 3-day passes and didn’t want to drive up to Seattle for only 2 days.  (I want the full experience!)  Also, I would have gone with my brother and that would mean more expensive passes.  Looks like I’ll just have to remain here during those succulent events and wait for youtube to present me with the goodies I desire.

Other than out of the house events, and random vaca spots I’ll be hitting during my summer, there are a few games in my lineup.

First off, I need to finish a few of my smaller goals in Aion.  The PvP is nothing spectacular there so my overall goals are relatively minute;  gather a few coins from mentor quests, finish my gear, maybe get closer to 55… maybe even 55 itself.  I don’t care for raiding, grinding the same instances for gear, or the Abyss siege warfare (it’s a more frustrating, horrible, and boring version of WAR’s RvR lakes… sort of).

With Aion out of the way, I am trying to beat Fallout 3 for the first time.  Even though I’ve owned the game for a few years now.  Sad story, I know.  I just couldn’t get into it as deeply as Oblivion.  I love the fact that Liam Neeson is in it and the game setting is enjoyable.  It’s just sort of… ok to me though.  Anyway, I finish Fallout 3 and take it back to Gamestop with a few other beaten titles in exchange for Uncharted 2.  I progress through console games slowly, usually.  Mainly because of the ridiculous prices upon their release.  By the time I finish Uncharted 2 and return to MMO’ing and finish many other things I want to do Uncharted 3 should be cheaper.  That’s the plan. <3

I am currently goofing around with Dragon Nest’s beta.  Nexon’s next action style MMO.  I figured I see what it had to offer, since I’m interested in TERA.  It’s nice to have comparisons.  I’ll probably have screenshots or something later on.

Finally, before TERA possibly comes out in August (it’s a guess), I want to get stuff ready in LOTRO for the Isengard expansion.  That means finishing up Book quests, progressing my crafting, maybe leveling an alt… maybe.

All of this seems like a lot for me to do now that I have it written out.  We’ll see how much I can accomplish.

Same players, different game

Just something that popped into my head while thinking about Rift.  :)

- Thrangis

 

 

 

A step in the right direction?

I just finished reading the January newsletter from Mythic and have to admit, it sound promising.  I’ll occasionally poke my head into the WAR business to see if anything worthwhile is taking place.

First off, I take it Cassie got bumped down and now James Casey is taking the reins.  If this is the case, I’m glad.  I didn’t see any real improvements taking place with her, more-so sporadic additions to the game with no sound structure.

The improvement I’m looking forward to the most: Live Events.  This was always a curiosity of mine, why WAR never used live events.  The game is teaming with ripe opportunities for them.  Everyone’s in a bloody war!  Random, unexpected, horrific, events should be littering the game every week.

However, all of the improvements aside.  I’m suspicious about the “server population” fixes.  Limiting the populations of the servers to increase peak hour times.  If someone could explain this to me that would be great.  Unless they’re planning on adding more servers, per specific timezones, then I would think increasing server population and merging servers would increase peak hours more effectively.

If WAR does manage to turn itself around and present some actual, game improving, changes then I might give the game another try.  The biggest objective that needs tackling is endgame content.  I’m sure all those RR70+ players are tired beyond tears of sieging Altdorf/Inevitable City.  Let’s get some new ORvR endgame content for those dedicated players! (and the Verminous Horde is a minor addition, I’m talking big stuff… Like the other bloody cities!)

 

- Thrangis

Love Raids, Hate Raiding

I recently read a post over at the Undead Labs blog and it got me thinking about what I really enjoy when playing MMO’s.  I love the possibilities and opportunities that can spur from nothing, the unpredictability (in some cases) of the genre.  This stems mainly from the community factor.  Guilds, random strangers (aka pugs), friends, and family all have the potential to contribute to this factor and how we play the game.

To go a bit into my MMO history, it won’t be too long I promise, I got my feet wet with Ragnarok Online (that wacky Korean MMO based loosely on Norse mythology).  I was pretty young when I picked up RO, around middle school, so it was difficult to pony up the cash in order to maintain a somewhat lively subscription.  I entertained myself with other genres and gaming avenues until high school… then WoW was released.  Now, I was pretty skeptical about the game.  I enjoyed the Warcraft RTS, as well as Starcraft, but I didn’t have an interest in MMO’s at this point.  I enjoyed console gaming and used the PC primarily for FPS games.  The only reason I gave WoW a try was because of my friends at the time.  When all of the people you regularly game with online head off to a new game it’s a tad difficult not to see what all the fuss is about.  Short story to a finish, I actually enjoyed the game and spent the next four years riding the WoW hype.  Since then I’ve tried and enjoyed many other MMO’s.

Now that I’ve gotten that out of the way I can discuss the title of my post and honestly say that I am not raid material.  I’ve been in many raids in WoW, LOTRO, and WAR (PvE to a limited extent).  I’ve watched many a raid videos/tutorials for other games as well as the ones I’ve played.  It’s not that I don’t enjoy big battles, great teamwork, epic loot, and that sense of success.  It’s that I have a hard time really seeing the relevance of it all, aside from the gear and sometimes required progression.  I want more of a reason for doing those really awesome raids and it not requiring me to mark my calendar for raid nights.  I love raids, hate raiding.

How about some actual guild goals? Not, “We’re doing this raid to get our healer caught up on gear,” but instead, “We’re going to raid the power plant because if we clear it out we can get power to our community and get our communications network online.”

This is a quote from Richard Foge’s post over at Undead Labs.  This is the main bit that got me thinking about raids.  I am excited to see more cause and effect being the backbone for future developer’s content.  Even if the goals of these developers are purely speculation of something they hope to achieve, I’m glad to see them pursuing it.

- Thrangis

Mythic Stirs Morr for Halloween

Lock your doors!  Hide your children!  Pray to Sigmar for salvation!  The Daemon Moon Rises and takes no prisoners…

I am excited to see the fullness of what the Daemon Moon has to offer.  I have never personally experienced any of the seasonal events Mythic adapted to the Warhammer universe.  Though, I’ve seen and own a few of the masks being presented as prizes.  Don’t forget to pay respect to the appropriate deities during the event, it may prevent a curse or two. :O

- B