MMOs: Design With the Controller in Mind

What has happened to your dearest, red, Thrangis?  He’s been very busy with the vast difficult challenges summer vacation presents someone working in the educational field.  Over exposure to nada coupled with heat.  I’ve been taking it very easy and casually bouncing between games.  I picked up a Raptr shortly after starting TERA about a month ago.  Oh yeah, TERA.  I haven’t played that for a few weeks or so.  It’s rather… depressing.  Perhaps it’s how my mind has adjusted for age or possible other factors that have completely eluded me.  I enjoy the game for basic reasons:  The character designs and the combat (big surprise there).

Here’s the biggest issue I have with the game:  There’s no incentive to play the game.

Sure, playing the game all on its own is rewarding, for a time.  However, once you knock a few alts over the 60 mark and you’re sitting around for Nexus, or whatever other content to grind gear or mats for enigmatics, the experience as a whole loses its initial luster.  I don’t think I’ll be renewing my subscription to the game, come time.  Not with the way things are moving.  It entertained me for a time.  But, I yearn for depth.  Sorry TERA.

I’ve recently found myself playing an assortment of games that allow me to use a gamepad instead of the keyboard.  TERA offered a similar setup, but it was very clunky and horrible for navigating the UI.  My biggest switch has been to FFXIV.  I played a limited time about a year ago, testing the waters of a game that I was painted in the worst light.  I agreed with the assessment after my own experience.  However, I return to find everything rather palpable.  So many features of the game I must have overlooked, because the subtle nuances of the game now speak volumes to me as a play.  A beautiful detail to character expression and story.  Best of all, the game is perfectly tuned to be played with a gamepad.  Surprisingly so.  I prefer it to the keyboard for the game and it definitely illuminates a fondness to the previous Final Fantasy games.  If you’re keeping an eye on FFXIV 2.0, I’d wait the full period for those who vividly remember their first experience.  I’m attempting to see what story I can before it all changes and I hope to achieve the Legacy Campaign.  I’ll be cutting it really close.

In other news…

I’m sure you already know and I’m already breaking my earlier resolve.  GW2 will be releasing in two months time.  August 28, 2012.  Much earlier than many speculations, but I can bet no one minds.  I said I wouldn’t discuss GW2 until two months after the game released, but it appears that I can’t resist.

- TTred

Is TERA worth your $50?

Only 5 days remain to pre-purchase En Masse Entertainment’s TERA-Online.  With several other options appearing on the horizon, The Secret World and GW2 to name a couple, is TERA worth your $50?

My Experience

I always had plans to play TERA.  My brother and I found the game interesting and the combat worthwhile.  As soon as the opportunity presented itself we grabbed a digital Collector’s Edition.  Upon entering the first and second Closed Beta Tests, we both took a step back.  Happy with our choices for each character race/class combination.  We knew what we wanted to play and were ready to do it.  We hopped on during CBT 4 and 5 to test random questions we had and, as every beta tester should, look for bugs.

Skip to the Open Beta Testing.  We chose the RP-PVE server Celestial Hills as our TERA home.  Knowing the general type of community from the forum I didn’t want the sour community taste you would find on the PvP, and some PvE, servers.  The server community for Celestial Hills is wholly helpful, considerate, and gregarious.  If you enjoy the cut-throat, crass, and vocal community that gravitates towards the PvP servers.  Join them now. You’re missing out.

Quest Content

Aside from the main quest line, which is pulling together and becoming interesting, there is little desire or necessity to read the quest material.  Modern MMOs that rely on the quest giver system have streamlined how the player references to the tasks.  With a simple click your minimap will pinpoint almost every objective.  Abridging the process to kill or collect these orange dots on your map.  Good job.

I sometimes enjoy the “monotonous” grind found in games.  Especially if the mobs I’m fighting deliver at least one of two things:

  1. Random rare loot
  2. A challenge

Thankfully both are common and often paired in TERA.  The main quest line provides numerous in-game cutscenes, though there are unfixed issues with audio sync on some.  It’s easy to overlook, but it would be better received if fixed.

The Combat

Action style combat, the selling point for most players when talking about TERA.  Never worry about tabbing or clicking on a target during combat.  I have heard players complain that the combat lacks in certain areas.  That not having the ability to jump and shoot a bow, or throw a spell, or charge an attack diminishes the feeling of “action”.  I understand why they’re saying.  Games like Dragon Nest and Continent of the 9th, boasting action combat, have delivered aerial displays of martial expertise.  Why not TERA?

This is all I can say.  TERA doesn’t feel built to take advantage of a jumping system.  Most of the environment has invisible walls and non-climbable terrain.  The falling physics is bizarre and emulates the feeling of gliding to the ground.  Players who enjoyed Vindictus would be inclined to appreciate the combat of TERA.

Depending on your class you will get a different action experience.  Of all the classes, I enjoyed Lancer the most.  It creates a level of intensity when blocking massive attacks that would obliterate others.

Dungeons

There has yet to be content that my brother and I couldn’t duo.  Him, playing a Warrior, and I, playing a Lancer, have jumped every hurdle we come across.  The first dungeon players can tackle is the Bastion of Lok (BoL), aka the “Secret Base” (SB).

With a handful of HoT potions we combed through the instance at level 22.   It took a couple of hours, but we did it.  This, for us, solidifies the game in many ways.  We don’t want to look for a group sometimes and the fact that we can two man the content is a major selling point.  We tested this out later on the next dungeon Sinestral Manor and were successful again.

Misc.

The political system won’t be seeing any action until the head start, at the earliest.  It’s very possible we won’t get a glimpse until May 1st.

I took a much closer look at crafting and found it to be easy to jump into, but nothing spectacular.

The enchanting improvements are nice, with no drawback to attempting an enchant.

The LFG system is hit and miss.  I didn’t use it, but I heard both complaints and admiration for the tool.  I’ll get back to it.

Having channels should be a must for content that requires multiple groups to fight the same targets.  GW2 is taking us in a new direction for open group play, but the channels are a nice way of alleviating that “why is there always someone killing what I need to kill?” feeling.

I made a guild of 2, take a guess at the other member, and my goal is to run for office of somewhere.  See what the political system has to offer.  Exarch Thrangis!  I like the ring to it.  If only the game had Dwarves.

Should you Buy it?

Well yeah, I bought it didn’t I?  You should always follow my example.

I’m joking. At least partially.

TERA is going to get some flack from the general MMO community for putting a lot of typical, traditional, MMO mechanics into their game.  But, overlooking that it has a lot to offer.  I would recommend this game for anyone who felt let down by SWTOR, not from any personal experience I had in SWTOR but because of the number of players that have come over from SWTOR.  I noticed quite a few.  If you dislike subscription games, hold out for GW2.  If you love GW2, but love subscribing to games (those people exist!) definitely give TERA a shot.

If you didn’t get a chance to test out the game in the OBT last weekend, sorry you missed out.  You’ll just have to browse through the experiences of others to see if you’ll enjoy it. :)

Dive right in

- TTred

6 TERA beta keys to giveaway

I have six left to hand out.  If you are interested in playing TERA, or at least giving it a shot before it finally (finally) releases, simply follow me on Twitter and send me a Direct Message requesting one.  I’ll post on twitter when I’m out. :)

 

[Update @ 13:44 PST]

All the keys are dispatched ladies and gentleman.  Thanks for stopping by.  Check your twitter direct messages!

Winners:

@itbethomasjeff

@SCSBlaze

@ayetonYEE

@HerFavGentleman

@jsudesign

@Fever84

- TTred

Wakfu you too!

That didn’t quite come out as I intended.  But hey, I’m making another post!  What joyous proclamations!

While I’m kicking myself of boredom, or trying my gosh darned hardest, while I wait for, GW2 aside… the 11th of November.  Because of… you don’t know yet?  Skyrim!  And then… maybe in the beginning of next year, I’ll be randomly selected, with higher probability then jury duty (which I avoided a few weeks back), for Open Beta of TERA.  Because Eastern/Western cross-overs are somewhat of a past time for me.  But since I have nothing going on in my gaming life at the moment, I stumbled upon this utterly ridiculous amalgam of… some sort of… cartoony, turn based, violence.  Oh and crafting.  Behold:

Though the game doesn’t look, or play, as it does in this humorous visual ensemble.  Its witticism remains in tact through a majority of the game’s dialogue and danger-less adventures.

This is what I have found myself doing, when I’m not doing something else.  Which usually includes some form of college involvement, drawing, or working.

I won’t let this blog die yet!

- TTred

What’s going on?

Nothing spectacular, sadly.  PAX came and went, Eurogamer is going on right now, but there hasn’t been anything worth mentioning as far as I am concerned.  I was glad to finally see Asura week, but again this is a minor bit of information.  I’d like to see the final profession and some more about world/organized pvp.  I guess I will just have to wait it out.  There’s nothing big coming from the other MMO I’m waiting for, TERA.  With the release of the “go date” for NA players there’s no major reason to continue checking on them aside from potential Beta stuff.

For the time being I’ve been bouncing around games like a child with ADD.  I was thinking about pre-ording the Rise of Isengard, but dissuaded  myself because I play the game so casually it would be a waste of funds.  Free-to-play games have filled up my leisure time when I’m not watching new episodes of my favorite animes…  Btw, Usagi Drop and No. 6 are both very enjoyable, if short.

In an attempt to make this post more GW2 focused.  Two great fan sites function as profession specific havens and we will be certain to come across more as the game nears relea… the future.

First up is  Thiefcraft.  Started back in April, since when there’s be a casual lull, but hopefully there will be something more to come from them in the future.

Up next is NecroBator.  What I hope is the word combination of Necromancer of incuBator.  They have been running strong since… June I think?  They have quite the websource at their disposal.  Complete with login, forums, GW2 related tools, and general GW2 news.  All of this comes included with the wonderous Necromancer focus of the fan site.  :D

Finally is a potential contender from ShaunNox over at ConjurePhantasm.  If we happen to discover that everyone’s assumptions are correct and the final profession is the Mesmer, which we all happen to suspect, then ShaunNox will be leading the charge for a Mesmer focused GW2 fan site.  He’s currently looking for willing participants to development said goal, but again… there’s still that pesky issue have having the 8th profession be the Mesmer.  Best of luck to you Nox.

- Thrangis