What has Thrangis the red been up to these long, long, very quiet months? Simple and very irregular posts about random things that I like were all this place has seen. I was really treating my blog like a twitter account, which only assisted in proving I hadn’t died.
My goals for this blog originated in telling my own stories about games I play, reviews about games I play, and guides for games I play. I lightly touched the last subject with Warhammer Online, but we all know how BiowareMythic is handling that ship.
At the moment I’m not really taking any of the games I am playing seriously. My re-debut into game blogging will be with En Masse Entertainment’s TERA online. I’ve wanted to play TERA since seeing the Korean version. My anticipation for it has only grown after hearing the extensive “westernization” done by EME.
I hope to join the beta testing before it progresses to the open stage. I understand there is an NDA on the current Alpha testing and that will probably continue over to the CB, but who’s to say for certain?
The biggest reason I want to play TERA is to provide first hand account on whether or not it will be the “asian-grind-fest” that everyone is saying it will. I have many doubts it will fall into that category with EME at the wheel, but I have no personal experience to validate these doubts. Only developer promises and speculation.
I also wouldn’t mind dabbling more into video production for the games I play. Be them guides, tips, or pvp.
Of course, the biggest prize of all will be the awaited release date of Guild Wars 2. GW2 is, by far, of the highest interest to me in the upcoming MMO market. So many aspects of the game exude innovative design that I grow weary waiting for the chance to play it.
Perhaps I and many others take our expectations for the game to a higher than normal level, but is that really so surprising when you look at what Arenanet plans to do?
To bundle all of this up. No, I’m far from dead. Yes, I plan on talking about games eventually.
P.S. – I do plan on renovating the page at some point before TERA. You know, to give myself a fresh start with a new look. I’m sure my banner has had some people wondering “wtf?”.
I hope everyone in the states enjoys their 4th of July. If you have any dogs, be sure to consider their well being this evening.
Also, I have something I’m planning on doing for the blog. Something I hope will be entertaining. While I work on that, I hope you enjoy this little comic strip I’ve been goofing around with in my free time.
By the Bear
I wanted to do something GW2 themed...
... and the style is still changing as I work on them ...
I felt like experimenting with today’s post. I’ll call it “The Red Light”, because it’s my opinion shining the light on the subject at hand. Let’s see if I enjoy writing like this. :)
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We finally have the opportunity to look into another GW2 profession. It’s been a few months since the last debut, PAX East I think it was. This makes the final “adventurer” profession, leaving a single “scholar” profession to be revealed. Everyone’s money is on Mesmer.
Initially I had to look at this profession through my scope of experience. Of course I’m talking about WAR’s Dwarven Engineer. There are, without a doubt, going to be several similarities present in GW2′s Engineer, but I’ll try to leave these at the door and see what the new profession has to offer.
Masters of mechanical mayhem, engineers tinker with explosives, gadgets, elixirs, and all manner of deployable devices. They can take control of an area by placing turrets, support their allies with alchemic weaponry, or lay waste to foes with a wide array of mines, bombs, and grenades.
The shear amount of equipment available to the Engineer is definitely interesting. Giving the profession many tools to overcome different situations. Yet, their actual weapons are quite limited in the scope of other professions:
Main Hand: Pistol
Off Hand: Pistol, Shield
Two-Handed: Rifle
Primarily pistol(s) or rifle. A ranged only class in terms of weapons. The shield is an interesting addition and from the skill example provided seems quite handy.
[Absorb]
Like elementalists, engineers use a single weapon set at a time, but they complement this weapon set by equipping special utility and healing kits. These kits provide the engineer with special weapons and backpacks loaded with a full set of skills to replace their current weapon skills.
Ok, so I haven’t really said anything about weapon sets in GW2. Basically you have multiple sets of weapons (2 sets) you can switch between during combat. Currently the Elementalist and the Engineer are the only professions excluded from this. They make up for it in different areas. In the Engineer’s case, with kits. Kits provide temporary weapons that replace the skills of whatever weapons you have equipped. The kits are easily toggled off, giving you access to your weapons and putting your kit on a cooldown.
This may take some getting used to at first and I could see the Engineer proving to be more difficult to play than other professions. Losing the use of your weapons in exchange for something that may not have as much range could be risky and will require proper assessment of your current situation.
Weapon Kits—These are utility skills that equip a new weapon in the engineer’s hands when activated. For example, the flamethrower kit creates a short-range AOE weapon the engineer can use to overwhelm foes. The flamethrower has skills like Immolate to damage nearby enemies, Air Blast to defend from ranged attacks, and Backdraft to suck enemies into range of the weapon’s powerful attacks.
One of the specific type of kits available and quite the group oriented assailant. I get the impression that Engineer will be one of the “KoS” professions. There are only two weapon kits.
Weapon Kits
Flamethrower
Elixir Gun
There were no flamethrower specific abilities demonstrated, but this is a concept piece of what I would basically assume it to look like.
Backpack Kits—When activated, these special utility kits equip a backpack that replaces the engineer’s current weapon skills with a set of more specialized skills. For example, a bomb kit puts a backpack on engineers that allows them to deploy bombs with a variety of effects including smoke, concussion, and fire.
Another type of kit available to the Engineer. These also replace your current weapon skills with a larger assortment of choices.
Backpack Kits
Tool Kit
Grenade Kit
Bomb Kit
Mine Kit
Med Kit
Definitely the utility class that is provided with many ways to prepare for, counter, or control your enemies. You could also fulfill more of a healer role by having a med kit. Again, these kits can be toggled off and then go on cooldown. I don’t know if the Backpack kits share the cooldown of the Weapon kits. If so, this would make Engineer gameplay too slow. Let’s hope not. :)
Now, obviously a player wouldn’t be able to switch between all of these kits at any given time. You only have 10 skill slots available to your player and the first 5 are always your weapon skills and slot 6 is your dedicated heal slot. This leaves the next 3 skills to manage various profession specific functions, because the very last slot is taken up by your elite skill.
I would assume that each type of kit will take up one of the 3 skills available. There will be a large variety of specialization in the game.
Turrets—An engineer can deploy turrets: immobile allied devices that help defend and control an area. When a turret is deployed, the skill in that slot is replaced with its overcharged version. For example, an engineer can deploy a Thumper Turret to cause AOE damage, and then activate the overcharge version of that skill for a big thump attack that knocks down nearby enemies. An engineer can interact with deployed turrets, packing them up and moving them around. This removes the turret—and the option to overcharge it—triggering a short recharge before that turret can be deployed again. Only one of each type of turret can exist at a time.
What’s an Engineer without turrets? Nothing. I was rather surprised at how many turrets are available.
Turrets
Rifle Turret
Thumper Turret
Net Turret
Flame Turret
Healing Turret
[Rifle Turret + Mine]
I’m really wanting to know how these skills will situate themselves on your skill bar. Could I play as an all turret Engineer with no kits? And vice versa?
Limiting how many abilities you can have on your bar at any given time does hinder the player to a certain degree. Creating a need for preemptive setup of your abilities, aka tactical thinking.
Tool Belt—An engineer tool belt is a set of special skills above the weapon skill bar. It enhances the effectiveness and functionality of the engineer’s utility and heal skills. The tool belt can add a self-destruct skill to turrets or a detonation option to all mines. When paired with the grenade kit, the tool belt allows a grenade barrage; with the med kit, it adds a self-healing skill.
The final utility available to the Engineer. Appearing to be an enhancement to the previous functions of the profession. More choices, more diversity… too much? We’ll see.
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To finish up The Red Light, the Engineer will most definitely be at PAX Prime (unless it isn’t) and we’ll all get the chance to see it in combat. This profession is the most skill dependent I’ve seen so far and will probably be one of the more difficult to master. Since it wears medium armor it will require attentive positioning in closer combat. Engineers with flamethrowers will definitely need to be focus fired in order to limit their destructive capabilities.
This was larger than my usual profession posts, but It was nice to go over more of the information presented. I’ll try this again when the Mesmer is released. x]
I promise. I’m still here. I’m just mulling around in this cesspool, stagnant and void of any real MMO information. By now, most GW2 should be relatively easy to procure through various means. I’ll post anything I, almost, literally crap myself over.
Aion is so much grind the only reason I still play is because I enjoy playing it with my brother. If my brother wasn’t there I’d find a way to hack everyone’s account, destroy their items, and digitally defecate in their shoes. I would kindly return their accounts with all of their UI’s and keybindings messed up beyond all recognition. If you haven’t figured it out I detest the Aion community. They are thee (that’s right, old english. I went there) most dense community I have ever experienced. I’m sure it’s primarily because they’re below the legal age of pubescence.