Is TERA worth your $50?

Only 5 days remain to pre-purchase En Masse Entertainment’s TERA-Online.  With several other options appearing on the horizon, The Secret World and GW2 to name a couple, is TERA worth your $50?

My Experience

I always had plans to play TERA.  My brother and I found the game interesting and the combat worthwhile.  As soon as the opportunity presented itself we grabbed a digital Collector’s Edition.  Upon entering the first and second Closed Beta Tests, we both took a step back.  Happy with our choices for each character race/class combination.  We knew what we wanted to play and were ready to do it.  We hopped on during CBT 4 and 5 to test random questions we had and, as every beta tester should, look for bugs.

Skip to the Open Beta Testing.  We chose the RP-PVE server Celestial Hills as our TERA home.  Knowing the general type of community from the forum I didn’t want the sour community taste you would find on the PvP, and some PvE, servers.  The server community for Celestial Hills is wholly helpful, considerate, and gregarious.  If you enjoy the cut-throat, crass, and vocal community that gravitates towards the PvP servers.  Join them now. You’re missing out.

Quest Content

Aside from the main quest line, which is pulling together and becoming interesting, there is little desire or necessity to read the quest material.  Modern MMOs that rely on the quest giver system have streamlined how the player references to the tasks.  With a simple click your minimap will pinpoint almost every objective.  Abridging the process to kill or collect these orange dots on your map.  Good job.

I sometimes enjoy the “monotonous” grind found in games.  Especially if the mobs I’m fighting deliver at least one of two things:

  1. Random rare loot
  2. A challenge

Thankfully both are common and often paired in TERA.  The main quest line provides numerous in-game cutscenes, though there are unfixed issues with audio sync on some.  It’s easy to overlook, but it would be better received if fixed.

The Combat

Action style combat, the selling point for most players when talking about TERA.  Never worry about tabbing or clicking on a target during combat.  I have heard players complain that the combat lacks in certain areas.  That not having the ability to jump and shoot a bow, or throw a spell, or charge an attack diminishes the feeling of “action”.  I understand why they’re saying.  Games like Dragon Nest and Continent of the 9th, boasting action combat, have delivered aerial displays of martial expertise.  Why not TERA?

This is all I can say.  TERA doesn’t feel built to take advantage of a jumping system.  Most of the environment has invisible walls and non-climbable terrain.  The falling physics is bizarre and emulates the feeling of gliding to the ground.  Players who enjoyed Vindictus would be inclined to appreciate the combat of TERA.

Depending on your class you will get a different action experience.  Of all the classes, I enjoyed Lancer the most.  It creates a level of intensity when blocking massive attacks that would obliterate others.

Dungeons

There has yet to be content that my brother and I couldn’t duo.  Him, playing a Warrior, and I, playing a Lancer, have jumped every hurdle we come across.  The first dungeon players can tackle is the Bastion of Lok (BoL), aka the “Secret Base” (SB).

With a handful of HoT potions we combed through the instance at level 22.   It took a couple of hours, but we did it.  This, for us, solidifies the game in many ways.  We don’t want to look for a group sometimes and the fact that we can two man the content is a major selling point.  We tested this out later on the next dungeon Sinestral Manor and were successful again.

Misc.

The political system won’t be seeing any action until the head start, at the earliest.  It’s very possible we won’t get a glimpse until May 1st.

I took a much closer look at crafting and found it to be easy to jump into, but nothing spectacular.

The enchanting improvements are nice, with no drawback to attempting an enchant.

The LFG system is hit and miss.  I didn’t use it, but I heard both complaints and admiration for the tool.  I’ll get back to it.

Having channels should be a must for content that requires multiple groups to fight the same targets.  GW2 is taking us in a new direction for open group play, but the channels are a nice way of alleviating that “why is there always someone killing what I need to kill?” feeling.

I made a guild of 2, take a guess at the other member, and my goal is to run for office of somewhere.  See what the political system has to offer.  Exarch Thrangis!  I like the ring to it.  If only the game had Dwarves.

Should you Buy it?

Well yeah, I bought it didn’t I?  You should always follow my example.

I’m joking. At least partially.

TERA is going to get some flack from the general MMO community for putting a lot of typical, traditional, MMO mechanics into their game.  But, overlooking that it has a lot to offer.  I would recommend this game for anyone who felt let down by SWTOR, not from any personal experience I had in SWTOR but because of the number of players that have come over from SWTOR.  I noticed quite a few.  If you dislike subscription games, hold out for GW2.  If you love GW2, but love subscribing to games (those people exist!) definitely give TERA a shot.

If you didn’t get a chance to test out the game in the OBT last weekend, sorry you missed out.  You’ll just have to browse through the experiences of others to see if you’ll enjoy it. :)

Dive right in

- TTred

GW2 Bloggers, Podcasters, and Fans… Oh My!

I always feel it’s good to support others in their endeavors to express their opinions, ideas, and experiences.  It takes others to build a community and I’m going to do my part. x]

 

GuildMag is a blog/podcast/magazine.  They actually release their own digital magazine each month filled with a slew of information pertaining to Guild Wars and Guild Wars 2

Talk Tyria’s medium is primarily in blog format.  They have many good sources for looking up lore, both GW1 and GW2.  As well as guides, which I’m assuming they will be filling up on upon the release of GW2.

The Relic of Orr is one of the major podcasters in the GW community.  This is one of the primary sources when others want to know what’s coming up in GW2 or hear an opinion about something coming up in GW2.A location planning to have many live stream feeds for GW2.  At this moment they are streaming several other games to better their experience with the streaming process.  I’ll definitely be checking them out frequently when GW2 is released.

A blogger I frequent with an entertaining writing style.

- Thrangis

None can tank… All can tank!

Blasphemy!

With the addition of the final Heavy profession, the Guardian, I became increasingly curious about the mechanics behind threat for Guild Wars 2.  The MMOs that I have had the pleasure of tanking all use similar styles, but Arenanet has gone and thrown those styles out the window to make room for their own creativity.

Q: Is there any taunting mechanism, similarly to what other MMOs have? Will there be “tanks” in GW2?

Eric: No, there is no taunting mechanism. There will be “tanks” in the same way that there were tanks in Guild Wars. That is to say, a tank in Guild Wars 2 is a character that can take a lot of damage and has some way to protect allies. A warrior fits that description since he has high health, heavy armor, and several defensive skills that can protect allies from harm.

This is from a Q&A session back in June (of 2010 if you hadn’t guessed).  Translation: having lots of health and thick armor will be an incentive for you to get in there and soak up the damage for the rest of your team.  This leads me to ponder about other professions.  What about characters that have very low health?  Or those that wear leather and cloth?

Tanks will be in the game, but not in the ways we’ve previously experienced. I did some research on Guild Wars tanking (since I have practically zero Guild Wars experience) and came to this conclusion:  Most, if not all, classes will be able to tank to varying degrees if they come prepared and know how to handle/adapt to the situation. Players familiar with and privy to traditional styles of tanking will gravitate towards the Warrior.

[patrickvp] Can you talk about the agro mechanic? Is it DPS based, armor based, random, or something else?
[IsaiahCartwright] Currently its a combination of DPS, Positional, and a bunch of other factors. Currently how close you are to the enemy is the biggest factor.

Another quote from a Q&A session held by GW2Guru.  I underlined the mystery bits to elicit your own speculative wonder.

The forums at GuildWars2Guru have had several discussions/debates on the subject of tanking.  By most accounts players feel that positioning and conditions (or control) will be the main factors that influence threat.  Conditions include (GW2Wiki):

There is much more to this style of tanking than previously expected.  Compared to traditional methods, which are becoming bland and repetitious, the GW2 “tank” (or GW 2ank, “twank”?… I am still working on it) brings a new level of complexity to player-mob interaction.

The abilities available to the Guardian allow for a unique and versatile class.  Using spirit weapons to stun or quickly aid in dispatching an enemy.  Marking areas with symbols to boost your allies or hinder your foe.  Setting up wards to stop your pursuers in their tracks and bolster your teams defenses.  Blessing your companions with an Aegis that will block the coming blow.  These are but a taste of what the Guardian is capable of.  Though, a player who isn’t aware of his surroundings can be overtaken with a few well placed attacks.

One of the main differences between all our professions are their base stats.The guardian has way less health than a warrior, but he has a fast hit point regeneration. So deciding when to grant the “Resolve” virtue to your allies becomes a very tactical decision.

You need to take hitpoints into account, not just armour – The guardian actually dies way faster than a warrior if played the wrong way.

These are snippets from a thread Martin Kerstein (German Community Manager) participated in shortly after the unveiling of the Guardian.  Even though the Guardian is a Heavy profession it is noted to have weaknesses.  Tanking as a Guardian would involve strategic hit and run tactics in order to persevere.  Honestly, I’m not sure how I would play a Guardian at this given moment.  There is still more to be detailed.  We’ll probably see something this year at PAX and other expos.

The Guardian design has great appeal and I anticipate mastering the profession… and getting my butt handed to me by mob and player alike in the process.

- Thrangis

Warfronts of Telara

I charged back into Telara excited to take a look at instanced PvP, Warfronts (scenarios).  With haste I started pressing my key bindings, attempting to remember which one opened the Warfront panel so I could sign myself up.  After a moment to read the panel (yes, I try to read things before I take action) I signed up for both available battles: The Black Garden and The Codex.

[update]: I thought I would add that I’ve been doing PvP primarily as a Saboteur/Assassin.  With just enough into assassin to get stealth and the rest into Saboteur.  The class is a ton of fun in pvp, since I can pick off people as they get low and control the movements of the enemy forces with snares/slow/stuns. :)

The Black Garden

This Warfront is easily summed up in two words: Mourkain Temple.  There’s a thing in the middle called the Fang of Regulos and it’s wanted by both factions.  Whenever someone decided to pick up the fang they start taking damage.  If you are not a cleric, or don’t have a cleric nearby, you’ll last maybe 15-20 seconds with the Fang before it kills you.  It’s quite toxic I gather.  The only conclusion I can come to as to why both factions are ready to kill each other over a chip of a dragon’s tooth (Regulos is a dragon btw), instead of working together to banish an evil that is trying to destroy the world, is because they’re afraid that the “other side” will get it and use it against them.  I couldn’t think of a better reason so that must be it.

Now, the goal of The Black Garden is to hold onto the Fang for as long as possible and acquire 500 points.  I happen to notice that there isn’t anything like bonus points for killing the person with the Fang, or killing someone while holding the Fang.  However, there are certain areas on the warfront that increase points for being near them.  I don’t recall if they show up on the map, but I’ve paid attention to the flow of points from being in different parts of the map at different times.  Basically it prevents people from grabbing the Fang and hauling back to their spawn (which only nets you about 1 point every few seconds, as opposed to 5 from other areas of the map).

Overall this Warfront is ok, but nothing new… something Rift is starting to make a habit of. :x

The Codex

Nordenwatch and Arathi Basin, to make the quickest comparison.  A simple capture, hold, repeat map.  The layout is… awkward, sometimes.  I feel like all the objectives are pulling everyone towards the middle of the map, making it difficult to sneak around the enemy group on occasion.  I’ve only played here a few times.

The goal is to grab as many of the objectives as possible, four in total.  The first to 1000 points (or the most points after the time runs out) wins.

Again, not all that impressed by this Warfront.

Suggested Warfront

I would personally like to see something more involved and Rift oriented.  Perhaps turning The Codex into a three way battle where different rift footholds appear and take objectives away from either faction.  Creating a third dynamic to an overdone instanced PvP style.  The team with the higher score would have a larger appearance of footholds near their objectives, giving the team with the lower score some advantageous opportunities. :)

I wanted to address the apparent community a bit, but since it’s beta I’m letting their banter slide.  So far… expect a great deal of “wow-isms” and other typical “game x > game y”.  I’m hoping it will change for the better for those who are actually looking forward to the game.

- Thrangis

Rift NDA Ends

Ok, so I can finally go into some more of the details without repercussion.  Also, feel free to ask me any questions about the game and I’ll try to answer them to the best of my ability.  I’ll just start making some categories to throw information into.

Model Animation

Overall, very average.  I didn’t see anything all that spectacular for combat for either melee or caster.  It was very repetitive.  The overall movement and jumping animations weren’t bad, but definitely had an “older” feel to the animations.  Blocky is a word that comes to mind.

Spells and Overall Flashy-ness

I only had the chance to experience a few of the spells (a Reaver and Pyromancer/Stormcaller, and the planar jumping skills for Riftstalker).  All of them seemed simplistic, which I think is great.  I hate when some of my own abilities cause me to drop the framerate.

As for other environmental effects, the rifts were stupendously flashy.  Especially the water rifts.  I was hitting a horrible 6 FPS during the Defiant event when I battled a water rift.  This was, however, during a testing phase where the majority of the game wasn’t using the player’s hardware to render graphics.  Most players were lucky to get 30 FPS while playing on lower settings.

Combat Speed

Great pace for certain classes.  When I was playing the Riftstalker, I was able to keep combat going rather smoothly with very little downtime.  When I hit 20 and decided to go rifting, I could easily take on up to five level ~17 mobs on my own.  The mitigation for the class was phenomenal.  However, when I through myself into a warrior role I found myself in a much slower pace.  Perhaps it was just the soul I happen to select (Reaver in this case).  The Pyromancer had relatively little downtime, at least early on when the monsters were very easy to kill.

I would like to note that I enjoyed the warrior combat mechanic.  It’s similar to the rogue mechanics because you’re using the same “energy”, but you also have your own version of the rogue’s combo points.  Where a rogue places combo points on a target (up to five) the warrior builds up combo points on himself (up to three).  You then spend them to use specific skills, which receive a bonus from having more points built up.

Rifts

I was hoping for a bit more from these than what was given.  There were a few moments when the Devs made things interesting by having roaming bands of… undeath usually, travel the roads and side routes on their way to small outposts and rifts.  Where they would meet up with whatever the rifts were pulling into Telara and crush the unprepared groups (sometimes).  Overall the rifts were great fun and I enjoyed hunting them down.  The reward system, “planar currency”, that the rifts offer is a great way to get gear.  Like I stated in an earlier post, the rifts are a great deal like PQ’s from Warhammer, except at a much faster pace.

Final Comments

I think the game will do better than most others expect.  It doesn’t do anything bold or new with the MMO genre, but it did a good job of rounding up a lot of familiarity and putting it in one place.  The Ascended system (or Soul Tree) is an updated version, in my opinion, of World of Warcraft’s Talent Tree.  The rifts, again, like the PQ’s from WAR.  There were some other likenesses to various MMO’s that players were more than happy to point out in global chat.

The game will appeal to the players who are wanting to play something new but won’t take them too much effort to figure out.  Kind of like eating red delicious apples your whole life and then someone gives you a granny smith.  It’s still an apple, it just tastes a little different.

I’m in the process of uploading some video I captured during the event.  For now, here’s the intro Cinematics (at least most of them >.>).

Defiant Time Machine

I tried to start up fraps as the video started, but it wouldn’t work until this part of the video.  x]

Guardian Hammer Strike!

Guardian hammers have devastating consequences!

- Thrangis