Just something that popped into my head while thinking about Rift. :)
Posted by Thrangis The Red on March 25, 2011
I have been working out the kinks in my review and I was hoping to post this before the head start. Yay for not making personal deadlines!
Seeing as the head start has been so successful (If you have to wait to play I guess that’s somewhat of a success for Trion), many gamers may be wondering if it’s worth it to even try Rift. This really depends on what type of player you are.
If killing the same monsters over again dampens your mood, if spending hours to days in the same zone leaves you sleepy, or if having to wait for “others” isn’t quite your style… you have nothing to worry about with Rift. You can traverse zones quickly, solo, and with little grinding (unless you consider quests a grind). There are already players, at this moment, who are max level (crazy I know!). If you think you’re a “hardcore” gamer, or one that enjoys getting to the end of the game as quickly as possible, then I would suggest playing Rift right now.
“But Thrangis, I’ve heard the game is just like WoW/MMOs/Breathing! Why would I want to play something so similar to something I’m already amazing at?!”
I’m glad you asked. My reasoning for you is, because it’s similar. You’re already “best” at your current game, why not spread your magnificent presence to others? Show those scrubs how to do it right. Right? You know you wouldn’t play the game for lore, so the story of the game is moot. You want the PvP and raid conquests, something you’ve already completed where you are now.
To top all of this off, Trion Worlds has actually made a very stable game that performs accordingly. There is nary a bug/glitch and the game plays smoothly. Though, I feel a little bad for encouraging players of your ilk to join the ranks of players who actually want to enjoy the game’s PvP content, which includes world pvp. You will no doubtingly turn this into a massive, throbbing, e-sport. Crushing all contenders under the Warfronts and showing them how sub-par their soul builds are. You will be the breed that creates the “cookie cutter” builds and scoff at the rest.
Now to a group I can somewhat identify with. Don’t get me wrong I’m not a lore hound, my brother is. However, I do love hearing the things he has learned in the game and knowing that little extra about whoever it is that is affecting my digital world.
If you have yet to read Telarapedia from front to back (yet), I guarantee you will while playing Rift. From the rise of Regulos the Destructor, the Dragon of Extinction, the Devouring Snake; To the Terminator esque beginnings of Defiant players (who are more or less zombified minions of Regulos that are now good, or rather defiant so … bad? Up to loose interpretation).
Here’s the biggest catch for lore seekers: Rift has a diverse story. It’s a curious blend of science and fantasy, dragons and time machines, swords, magic, and guns. With the added bonus of what Rift calls “artifacts” (Easter eggs) which are shiny glowing orbs hidden around the world, that take more time to locate than most players would like to spend, but offer a satisfying sense of accomplishment upon acquiring (by satisfying I mean loot).
You will be the players that interject others to correct mistakes in game lore, the ones who actually know why you’re wanting to kill the boss at the end of the long instance, or why everyone is fighting over the fang of Regulos and control of the Codex. It will be you who unravels the very secrets of the game and certain paradoxical events that could never occur (but you let slide since you’ve grown to enjoy the story anyway).
I fall more distinctly into this category, with sporadic jumps into the above groups on occasion.
If you manage to pre-order Rift before 3/15/11 (12 days), you will reap the benefits of the “founder subscription”. This wonderful offer can equate to as little as $10 a month for the year, for as long as you play. Does it take you months to level to the end of the game because you either:
If all of this isn’t enough to persuade you to get the game I just have to say this, all of your friends are leaving the game you are currently playing to play Rift. If you didn’t already know this then they probably weren’t the greatest of friends anyway and you should join Rift to make some new/better ones. Nothing like fresh beginnings right?!
Don’t worry I didn’t forget you guys. I almost did though… Seriously, my brother just reminded me last second.
The best thing about being an “Altaholic” is that you know everything about every class… under level 25. With Rift’s “Soul” system, you can have more characters to switch between than ever before. I’ll throw out some math for you. There are 4 “callings” (12-8), these include Warrior, Rogue, Mage, and Cleric. Each calling has 9 “souls” (4+5). You can combine any 3 souls together to make your own unique class (press tangent on your graphing calculator). That means you will have 28 different combinations for each calling(carry the 5). With four characters you have 112 classes at your disposal (simple math).
But wait there’s more! “More you say?” Yes more!
With Rift’s very own “Role” system, you can have up to four unique classes ready and hot-swappable at any time! (by any time I really mean only out of combat)
Stop only knowing about classes lower than level 30! See end game content! Reach for the stars!
You may be wondering, “Thrangis, if this game is as good as you make it out to be why aren’t you playing it?”, to which I respond “How did YOU know I wasn’t playing Rift?”.
In all seriousness, I won’t be partaking of Rift because I got my fill of it during the Beta events. It had it’s moments for me, both up and down. But I won’t really go into the “down”, since I’m not trying to tear apart this game based off my opinions. I just did my best to provide how I think it will appeal to certain groups. I will leave it up to you to find your own opinions about the game. Be them good or bad.
Posted by Thrangis The Red on March 3, 2011
I’ve been spending a lot of time away from my blog the last week or so. There’s been some activity that has been keeping my interest on various blogs and forum sites. So I’m going to gather any information I found over the week and put it together for quick viewing. I’ll be doing this Recap on Saturdays to provide some quick references to any points of interest that others may have missed during their busy week (work/school/etc…). The images are links!
The release on The Guardian is said to be coming this Thursday (1/27/11). Regina Buenaobra, a Community Manager with ArenaNet, confirmed this on the forums.
I’m really looking forward to finding out more about this profession. Initially, I was unsure of what the second heavy armored profession could bring to the table. The Warrior sounded like the idealistic heavy tank/dps role and so I wasn’t under the impression that next heavy would be something that would fit the role of “tank”. Of course, this was all before there was any speculative discussion on the Guardian (dubbed by the forums as BML, Blue Mace Lady). Before anyone started talking about BML I had convinced myself the other heavy would be something of a dps role (actually, as far as I know it still could be) and not use a shield. We’ll see what the Guardian is about this Thursday.
If you’re wanting to know more about the world of Tyria and those that inhabit it you won’t want to miss this article from the ArenaNet blog. The speculation on the forums are that the Kodan might be a playable race in future expansions. I find most comments like this a little funny since the game doesn’t even have a release date. However, an interesting read and an equally interesting race of Polar Bear Monks.
Even though I don’t plan on playing RIFT, I plan on finishing up the beta I signed up for. Perhaps they’ll change my mind, but I doubt it. Beta starts, as scene above, Tuesday morning @ 10:00 AM PST. I’ll be on the Sunrest server playing my Defiant rogue, Penelli. If you haven’t gotten into beta yet, simply Google: Rift Beta Keys and you’ll be sure to find something. I’ve been seeing them pop up all over the place.
I’m a little curious if Trion is going to let players reach the level cap during these events, before they wipe everything for the release. The level progression isn’t exactly staggering and I hope it’s only set at an easier pace purely for beta.
Posted by Thrangis The Red on January 22, 2011
I really enjoyed Saboteur during this event. I liked the setup style gameplay and burst damage. Sometimes damage can get pretty high, though it’s usually during pve (isn’t that always the case? xP).
Posted by Thrangis The Red on January 12, 2011
I charged back into Telara excited to take a look at instanced PvP, Warfronts (scenarios). With haste I started pressing my key bindings, attempting to remember which one opened the Warfront panel so I could sign myself up. After a moment to read the panel (yes, I try to read things before I take action) I signed up for both available battles: The Black Garden and The Codex.
[update]: I thought I would add that I’ve been doing PvP primarily as a Saboteur/Assassin. With just enough into assassin to get stealth and the rest into Saboteur. The class is a ton of fun in pvp, since I can pick off people as they get low and control the movements of the enemy forces with snares/slow/stuns. :)
This Warfront is easily summed up in two words: Mourkain Temple. There’s a thing in the middle called the Fang of Regulos and it’s wanted by both factions. Whenever someone decided to pick up the fang they start taking damage. If you are not a cleric, or don’t have a cleric nearby, you’ll last maybe 15-20 seconds with the Fang before it kills you. It’s quite toxic I gather. The only conclusion I can come to as to why both factions are ready to kill each other over a chip of a dragon’s tooth (Regulos is a dragon btw), instead of working together to banish an evil that is trying to destroy the world, is because they’re afraid that the “other side” will get it and use it against them. I couldn’t think of a better reason so that must be it.
Now, the goal of The Black Garden is to hold onto the Fang for as long as possible and acquire 500 points. I happen to notice that there isn’t anything like bonus points for killing the person with the Fang, or killing someone while holding the Fang. However, there are certain areas on the warfront that increase points for being near them. I don’t recall if they show up on the map, but I’ve paid attention to the flow of points from being in different parts of the map at different times. Basically it prevents people from grabbing the Fang and hauling back to their spawn (which only nets you about 1 point every few seconds, as opposed to 5 from other areas of the map).
Overall this Warfront is ok, but nothing new… something Rift is starting to make a habit of. :x
Nordenwatch and Arathi Basin, to make the quickest comparison. A simple capture, hold, repeat map. The layout is… awkward, sometimes. I feel like all the objectives are pulling everyone towards the middle of the map, making it difficult to sneak around the enemy group on occasion. I’ve only played here a few times.
The goal is to grab as many of the objectives as possible, four in total. The first to 1000 points (or the most points after the time runs out) wins.
Again, not all that impressed by this Warfront.
I would personally like to see something more involved and Rift oriented. Perhaps turning The Codex into a three way battle where different rift footholds appear and take objectives away from either faction. Creating a third dynamic to an overdone instanced PvP style. The team with the higher score would have a larger appearance of footholds near their objectives, giving the team with the lower score some advantageous opportunities. :)
I wanted to address the apparent community a bit, but since it’s beta I’m letting their banter slide. So far… expect a great deal of “wow-isms” and other typical “game x > game y”. I’m hoping it will change for the better for those who are actually looking forward to the game.
Posted by Thrangis The Red on January 8, 2011