Is TERA worth your $50?

Only 5 days remain to pre-purchase En Masse Entertainment’s TERA-Online.  With several other options appearing on the horizon, The Secret World and GW2 to name a couple, is TERA worth your $50?

My Experience

I always had plans to play TERA.  My brother and I found the game interesting and the combat worthwhile.  As soon as the opportunity presented itself we grabbed a digital Collector’s Edition.  Upon entering the first and second Closed Beta Tests, we both took a step back.  Happy with our choices for each character race/class combination.  We knew what we wanted to play and were ready to do it.  We hopped on during CBT 4 and 5 to test random questions we had and, as every beta tester should, look for bugs.

Skip to the Open Beta Testing.  We chose the RP-PVE server Celestial Hills as our TERA home.  Knowing the general type of community from the forum I didn’t want the sour community taste you would find on the PvP, and some PvE, servers.  The server community for Celestial Hills is wholly helpful, considerate, and gregarious.  If you enjoy the cut-throat, crass, and vocal community that gravitates towards the PvP servers.  Join them now. You’re missing out.

Quest Content

Aside from the main quest line, which is pulling together and becoming interesting, there is little desire or necessity to read the quest material.  Modern MMOs that rely on the quest giver system have streamlined how the player references to the tasks.  With a simple click your minimap will pinpoint almost every objective.  Abridging the process to kill or collect these orange dots on your map.  Good job.

I sometimes enjoy the “monotonous” grind found in games.  Especially if the mobs I’m fighting deliver at least one of two things:

  1. Random rare loot
  2. A challenge

Thankfully both are common and often paired in TERA.  The main quest line provides numerous in-game cutscenes, though there are unfixed issues with audio sync on some.  It’s easy to overlook, but it would be better received if fixed.

The Combat

Action style combat, the selling point for most players when talking about TERA.  Never worry about tabbing or clicking on a target during combat.  I have heard players complain that the combat lacks in certain areas.  That not having the ability to jump and shoot a bow, or throw a spell, or charge an attack diminishes the feeling of “action”.  I understand why they’re saying.  Games like Dragon Nest and Continent of the 9th, boasting action combat, have delivered aerial displays of martial expertise.  Why not TERA?

This is all I can say.  TERA doesn’t feel built to take advantage of a jumping system.  Most of the environment has invisible walls and non-climbable terrain.  The falling physics is bizarre and emulates the feeling of gliding to the ground.  Players who enjoyed Vindictus would be inclined to appreciate the combat of TERA.

Depending on your class you will get a different action experience.  Of all the classes, I enjoyed Lancer the most.  It creates a level of intensity when blocking massive attacks that would obliterate others.

Dungeons

There has yet to be content that my brother and I couldn’t duo.  Him, playing a Warrior, and I, playing a Lancer, have jumped every hurdle we come across.  The first dungeon players can tackle is the Bastion of Lok (BoL), aka the “Secret Base” (SB).

With a handful of HoT potions we combed through the instance at level 22.   It took a couple of hours, but we did it.  This, for us, solidifies the game in many ways.  We don’t want to look for a group sometimes and the fact that we can two man the content is a major selling point.  We tested this out later on the next dungeon Sinestral Manor and were successful again.

Misc.

The political system won’t be seeing any action until the head start, at the earliest.  It’s very possible we won’t get a glimpse until May 1st.

I took a much closer look at crafting and found it to be easy to jump into, but nothing spectacular.

The enchanting improvements are nice, with no drawback to attempting an enchant.

The LFG system is hit and miss.  I didn’t use it, but I heard both complaints and admiration for the tool.  I’ll get back to it.

Having channels should be a must for content that requires multiple groups to fight the same targets.  GW2 is taking us in a new direction for open group play, but the channels are a nice way of alleviating that “why is there always someone killing what I need to kill?” feeling.

I made a guild of 2, take a guess at the other member, and my goal is to run for office of somewhere.  See what the political system has to offer.  Exarch Thrangis!  I like the ring to it.  If only the game had Dwarves.

Should you Buy it?

Well yeah, I bought it didn’t I?  You should always follow my example.

I’m joking. At least partially.

TERA is going to get some flack from the general MMO community for putting a lot of typical, traditional, MMO mechanics into their game.  But, overlooking that it has a lot to offer.  I would recommend this game for anyone who felt let down by SWTOR, not from any personal experience I had in SWTOR but because of the number of players that have come over from SWTOR.  I noticed quite a few.  If you dislike subscription games, hold out for GW2.  If you love GW2, but love subscribing to games (those people exist!) definitely give TERA a shot.

If you didn’t get a chance to test out the game in the OBT last weekend, sorry you missed out.  You’ll just have to browse through the experiences of others to see if you’ll enjoy it. :)

Dive right in

- TTred

GW2′s World vs World vs World

This is from a Q&A by Variance.hu

Are you planning to have several WvW maps from day one, or will there beonly a single map at launch?

John Corpening: There will be four maps at launch. We will be pitting three different worlds together in WvW. Each world will have a home map that connects to a center map. Teams can invade their opponents’ home maps by first going through the center map. So we expect the center map to be a crossroads of combat as each team does battle for the glory of their world.

The World vs World vs World (simply known as WvW) is quite similar to WAR’s RvR lakes.  Initially it seems like one massive battleground/scenario/warfront that any player from your server can enter into at any given time.  No true assertions can be made until we have the opportunity to test it, but I’m curious about what measures are setup for low population situations.  I’ll look around the forums to see if I come across the comment, but I distinctly remember it being stated that WvW is not meant to balance your forces.  So your small group of 20 could be going up against an army of 100+.  What I’m trying to bring into subjectivity is the chance that you may want to enter WvW and find your server’s “map” completely overrun with enemy forces.  Of course, the inclusion of a third faction into PvP may make this point moot.

How are WvW maps going to be structured? Will it be a single map or severalsmaller maps?

Egan Hirvela: Players will start off in their own home maps. Here, they will be able to take control of vital locations and get a feel for how our capture system works. Once they travel to the center map, each team begins at their own portal keep. From here they can move out and fight for control of various landmarks while battling players from other teams. We anticipate the battles to cross back and forth between the center map and the outlying home maps as teams gain and lose footholds.

Does this mean that each map is instanced?  “each team begins at their own portal keep.” Is somewhat indicative of a seamed WvW experience, though I hope this isn’t the case.  I’d hate to be required to zone in and out of each map to rush over to an important objective or chase a fleeing enemy.

What kind of strategically important landmarks/locations will reside on aWvW map and what impact will those have on a battle?

Matt Witter: Each type of World vs World objective has strategic value. While I can’t delve too deeply into the specifics of how each objective type works. I can say that there is no wrong way to take part in WvW. If you are a solo player, small group player or large group player there is always something for you to accomplish. If the enemy is held up in a fully upgraded fortress and you are not the type of player that enjoys large scale combat, you can simply cut off their supply routes, and deprive the defenders of resources they need in order to maintain their defense. If you are planning on just working together as a small guild, you can easily take towers that cut reinforcements, and supplies off.

I appreciate the attention given to different play styles.  Many players that I have talked with enjoy the “lone wolf” experience and finding other individuals or small groups to unleash their fury upon.  Creating actual objectives with a “difficulty” built into them based upon your group size is an ingenious addition.  What I hope for is a strong presence from their Dynamic Event system inside of WvW, so that each objective is changed through a series of objectives throughout the course of WvW.  Thinking of the solo/group/guild PvPer is great, but if the objectives provided are ever found to be sub-par in benefits the players will be sure to mention it.  Also, if there is too little diversity in the objectives and they become a grind, players will opt for the quickest route to victory over a situation.  These are important factors to consider when creating open, objective based, PvP.

Thankfully they are avoiding many of the difficulties present in a dual faction system and building off of the strong tri-faction system.  This grants me a boost of confidence and nourishes my excitement.

- Thrangis

Rift Review – Should you buy it?

I have been working out the kinks in my review and I was hoping to post this before the head start.  Yay for not making personal deadlines!

Seeing as the head start has been so successful (If you have to wait to play I guess that’s somewhat of a success for Trion), many gamers may be wondering if it’s worth it to even try Rift.  This really depends on what type of player you are.

The “Hardcore” Gamer

If killing the same monsters over again dampens your mood, if spending hours to days in the same zone leaves you sleepy, or if having to wait for “others” isn’t quite your style… you have nothing to worry about with Rift.  You can traverse zones quickly, solo, and with little grinding (unless you consider quests a grind).  There are already players, at this moment, who are max level (crazy I know!).  If you think you’re a “hardcore” gamer, or one that enjoys getting to the end of the game as quickly as possible, then I would suggest playing Rift right now.

“But Thrangis, I’ve heard the game is just like WoW/MMOs/Breathing!  Why would I want to play something so similar to something I’m already amazing at?!”

I’m glad you asked.  My reasoning for you is, because it’s similar. You’re already “best” at your current game, why not spread your magnificent presence to others?  Show those scrubs how to do it right.  Right?  You know you wouldn’t play the game for lore, so the story of the game is moot.  You want the PvP and raid conquests, something you’ve already completed where you are now.

To top all of this off, Trion Worlds has actually made a very stable game that performs accordingly.  There is nary a bug/glitch and the game plays smoothly.  Though, I feel a little bad for encouraging players of your ilk to join the ranks of players who actually want to enjoy the game’s PvP content, which includes world pvp.  You will no doubtingly turn this into a massive, throbbing, e-sport.  Crushing all contenders under the Warfronts and showing them how sub-par their soul builds are.  You will be the breed that creates the “cookie cutter” builds and scoff at the rest.

tl;dr:

  • Easy to reach end game
  • PvP/World PvP
  • Scrubs to kill
  • Talent Trees/Soul Trees
  • Ganking
  • Potential e-sport
  • Domination
  • Superiority
  • Cross faction chat (still implemented maybe?)

The “Lore Hound”

Now to a group I can somewhat identify with.  Don’t get me wrong I’m not a lore hound, my brother is.  However, I do love hearing the things he has learned in the game and knowing that little extra about whoever it is that is affecting my digital world.

If you have yet to read Telarapedia from front to back (yet), I guarantee you will while playing Rift.  From the rise of Regulos the Destructor, the Dragon of Extinction, the Devouring Snake; To the Terminator esque beginnings of Defiant players (who are more or less zombified minions of Regulos that are now good, or rather defiant so … bad?  Up to loose interpretation).

Here’s the biggest catch for lore seekers:  Rift has a diverse story.  It’s a curious blend of science and fantasy, dragons and time machines, swords, magic, and guns.  With the added bonus of what Rift calls “artifacts” (Easter eggs) which are shiny glowing orbs hidden around the world, that take more time to locate than most players would like to spend, but offer a satisfying sense of accomplishment upon acquiring (by satisfying I mean loot).

You will be the players that interject others to correct mistakes in game lore, the ones who actually know why you’re wanting to kill the boss at the end of the long instance, or why everyone is fighting over the fang of Regulos and control of the Codex.  It will be you who unravels the very secrets of the game and certain paradoxical events that could never occur (but you let slide since you’ve grown to enjoy the story anyway).

The “Casual” Gamer

I fall more distinctly into this category, with sporadic jumps into the above groups on occasion.

If you manage to pre-order Rift before 3/15/11 (12 days), you will reap the benefits of the “founder subscription”.  This wonderful offer can equate to as little as $10 a month for the year, for as long as you play.  Does it take you months to level to the end of the game because you either:

  1. Have real life responsibilities.  Such as a job, family, friends, eating, exercising, not exercising, television, sports, sports on television, books to read, books with pictures so you don’t have to read, etc…
  2. Like to explore everything, thus taking several days to depart from each zone.  Hey, that’s okay though.  You know how to climb the mountain on the very southern part of the world and no one else.

If all of this isn’t enough to persuade you to get the game I just have to say this, all of your friends are leaving the game you are currently playing to play Rift. If you didn’t already know this then they probably weren’t the greatest of friends anyway and you should join Rift to make some new/better ones.  Nothing like fresh beginnings right?!

“Altaholics”

Don’t worry I didn’t forget you guys.  I almost did though… Seriously, my brother just reminded me last second.

The best thing about being an “Altaholic” is that you know everything about every class… under level 25.  With Rift’s “Soul” system, you can have more characters to switch between than ever before.  I’ll throw out some math for you.  There are 4  “callings” (12-8), these include Warrior, Rogue, Mage, and Cleric.  Each calling has 9 “souls” (4+5).  You can combine any 3 souls together to make your own unique class (press tangent on your graphing calculator). That means you will have 28 different combinations for each calling(carry the 5).  With four characters you have 112 classes at your disposal (simple math).

But wait there’s more!  “More you say?” Yes more!

With Rift’s very own “Role” system, you can have up to four unique classes ready and hot-swappable at any time! (by any time I really mean only out of combat)

Stop only knowing about classes lower than level 30!  See end game content!  Reach for the stars!

__________________

You may be wondering, “Thrangis, if this game is as good as you make it out to be why aren’t you playing it?”, to which I respond “How did YOU know I wasn’t playing Rift?”.

In all seriousness, I won’t be partaking of Rift because I got my fill of it during the Beta events.  It had it’s moments for me, both up and down.  But I won’t really go into the “down”, since I’m not trying to tear apart this game based off my opinions.  I just did my best to provide how I think it will appeal to certain groups.  I will leave it up to you to find your own opinions about the game.  Be them good or bad.

- Thrangis

None can tank… All can tank!

Blasphemy!

With the addition of the final Heavy profession, the Guardian, I became increasingly curious about the mechanics behind threat for Guild Wars 2.  The MMOs that I have had the pleasure of tanking all use similar styles, but Arenanet has gone and thrown those styles out the window to make room for their own creativity.

Q: Is there any taunting mechanism, similarly to what other MMOs have? Will there be “tanks” in GW2?

Eric: No, there is no taunting mechanism. There will be “tanks” in the same way that there were tanks in Guild Wars. That is to say, a tank in Guild Wars 2 is a character that can take a lot of damage and has some way to protect allies. A warrior fits that description since he has high health, heavy armor, and several defensive skills that can protect allies from harm.

This is from a Q&A session back in June (of 2010 if you hadn’t guessed).  Translation: having lots of health and thick armor will be an incentive for you to get in there and soak up the damage for the rest of your team.  This leads me to ponder about other professions.  What about characters that have very low health?  Or those that wear leather and cloth?

Tanks will be in the game, but not in the ways we’ve previously experienced. I did some research on Guild Wars tanking (since I have practically zero Guild Wars experience) and came to this conclusion:  Most, if not all, classes will be able to tank to varying degrees if they come prepared and know how to handle/adapt to the situation. Players familiar with and privy to traditional styles of tanking will gravitate towards the Warrior.

[patrickvp] Can you talk about the agro mechanic? Is it DPS based, armor based, random, or something else?
[IsaiahCartwright] Currently its a combination of DPS, Positional, and a bunch of other factors. Currently how close you are to the enemy is the biggest factor.

Another quote from a Q&A session held by GW2Guru.  I underlined the mystery bits to elicit your own speculative wonder.

The forums at GuildWars2Guru have had several discussions/debates on the subject of tanking.  By most accounts players feel that positioning and conditions (or control) will be the main factors that influence threat.  Conditions include (GW2Wiki):

There is much more to this style of tanking than previously expected.  Compared to traditional methods, which are becoming bland and repetitious, the GW2 “tank” (or GW 2ank, “twank”?… I am still working on it) brings a new level of complexity to player-mob interaction.

The abilities available to the Guardian allow for a unique and versatile class.  Using spirit weapons to stun or quickly aid in dispatching an enemy.  Marking areas with symbols to boost your allies or hinder your foe.  Setting up wards to stop your pursuers in their tracks and bolster your teams defenses.  Blessing your companions with an Aegis that will block the coming blow.  These are but a taste of what the Guardian is capable of.  Though, a player who isn’t aware of his surroundings can be overtaken with a few well placed attacks.

One of the main differences between all our professions are their base stats.The guardian has way less health than a warrior, but he has a fast hit point regeneration. So deciding when to grant the “Resolve” virtue to your allies becomes a very tactical decision.

You need to take hitpoints into account, not just armour – The guardian actually dies way faster than a warrior if played the wrong way.

These are snippets from a thread Martin Kerstein (German Community Manager) participated in shortly after the unveiling of the Guardian.  Even though the Guardian is a Heavy profession it is noted to have weaknesses.  Tanking as a Guardian would involve strategic hit and run tactics in order to persevere.  Honestly, I’m not sure how I would play a Guardian at this given moment.  There is still more to be detailed.  We’ll probably see something this year at PAX and other expos.

The Guardian design has great appeal and I anticipate mastering the profession… and getting my butt handed to me by mob and player alike in the process.

- Thrangis

The sound of humanity

Today’s post, Against the Wall, covers a variety of city chatter you would be likely to encounter as you scurry about Divinity’s Reach and the surrounding areas.  You’ll want to keep an ear perked and actually listen to the conversations being held.

Since I cannot put the audio samples here (can’t figure it out! >.>) I’ll simply quote the subject discussed before the clip and proceed with my thoughts on the matter.

From a random stroll through the streets…

When you arrive in Divinity’s Reach, take a moment to walk through the massive city, and then visit the nearby farming plains of Shaemoor. As you explore, you’ll run across a cross section of humanity who are either struggling to get by, gossiping about family matters, or anxious about what the future holds.

They’ve taken status and the npc’s environment into consideration.  Will npcs from other areas travel and be recognizably different than others around them?  If a farmer, whose house has been burned by centaurs, travels to the city will he look like a farmer?  Will he look battered from his hasty flight from home?  Will he stand out to the eye and catch our interest?  Or will the conversation alone be our only queue as to what is going on?  Surely they’ll want to put some great visual effort into the storytelling and not lead purely off of voice-overs.  A dingy old farmer pleading with a shiny white Seraph is going to cause some sort of contrast to the eye.

…to a much wider world.

Guild Wars 2 features a larger, more complex world than its predecessor, one where humans aren’t on top of the food chain. The asura are smarter, the norn are hardier, the sylvari are optimistic, and the charr are organized and on the march. Like it or not, humanity is going to have to cope with the truth that new powers are rising. While humanity happily embraces the innovations created by other races, they definitely have opinions about a more multicultural Tyria.

I’m glad they’re adding this dynamic to the conversations.  It fleshes out a great deal of realism with the world and characters.  My only hope is that audio clips are continually added and updated to the game as the game ages, content is added, and conditions are changed.

A question of faith…

Humanity has suffered a number of setbacks over the years, but one of the deepest is the withdrawal of the Six gods from their daily lives. The humans have not lost their gods—they evoke them in their prayers and at shrines to the Six found throughout Divinity’s Reach. Some still devoutly pray to the Six while others have a more lighthearted approach to their faith. A few, however, have had a stronger falling out, believing that the withdrawal of the Six is a sign of ill omens.

I thought the example for this particular topic was rather silly.  I was hoping there would be more of a “fanatical discourse with an unbeliever” level of conversation.  It makes for more dramatic and interesting dialog to eavesdrop on (in my opinion).  The last part of the clip was more to that degree, though not as dramatic. :P

…and the use of power.

With the Six gods gone, humanity relies more than ever on the powerful to protect them. For now, Queen Jennah sits on the Krytan throne. She’s a popular figure, but she’s drawn scorn for signing a cease-fire with humanity’s long-time enemy, the charr. Meanwhile, the charismatic Minister Caudecus is gaining popularity, thanks to his popular carnival that distracts the masses from their worries. As you wander through Divinity’s Reach, don’t be surprised to hear people taking sides in the constant power struggles.

Political banter, yum-yum.  Hopefully we get to see these figure heads in the open, addressing the masses with their particular viewpoints.  Maybe we’ll even get to vote for npcs to fill in lesser positions around town? xD

I will defend Kryta…

When we were writing humans, we discovered one the best ways to let players understand humanity’s conflicts was to see it through the eyes of children. The average human child, especially in Divinity’s Reach, acts out the world’s conflicts through games. The children know, in simple terms, who are the good guys and the bad guys, and who they are more afraid of. If you keep an ear out, you’ll likely overhear a bunch of kids playing a Krytan version of “Cops and Robbers.”

I loved this clip.  I actually plan on following this brigade of hooligans as they play around town when I get a chance.  Hopefully there won’t be any unsightly comments about a bearded norn following children around. Wouldn’t want that.  I was just watching them play.  I promise!  x]

…or die trying.

While the children play with toy swords against pretend foes, the adults face the real thing as they risk their lives outside the city gates. These days, humanity is warring for survival with nearby centaur tribes. The centaurs keep coming, and the resulting sieges, fought on rolling plains and against stone garrison walls, are taking their toll on Kryta’s defense forces. Yet even in the face of constant death and mayhem, humanity is ready to give as good as it gets.

This clip reminded me of something you’d hear from a war vet, rattling on about his experiences.  I would have preferred the cliche “rookie” going on about what he hopes to achieve and the hardened soldier setting him in his place and sharing, curtly and with air of mystery, his horrific experiences and endless lost comrades.

All that aside, I like the layer and dynamic attributes of conversation that will be taking place.  I’m greatly excited about how the conversations and voices will change depending on which race you’re with.  I can honestly say I didn’t care for how the humans sound.  Perhaps having a larger variety of accents in the kingdom of Tyria would be better.  As of right now I feel like I’m listening to a bunch of citizens from “Divinity’s Reach, USA”.

- Thrangis