Summer Plans

Originally I was wanting to go to PAX Prime in August, but I missed the sale period of the 3-day passes and didn’t want to drive up to Seattle for only 2 days.  (I want the full experience!)  Also, I would have gone with my brother and that would mean more expensive passes.  Looks like I’ll just have to remain here during those succulent events and wait for youtube to present me with the goodies I desire.

Other than out of the house events, and random vaca spots I’ll be hitting during my summer, there are a few games in my lineup.

First off, I need to finish a few of my smaller goals in Aion.  The PvP is nothing spectacular there so my overall goals are relatively minute;  gather a few coins from mentor quests, finish my gear, maybe get closer to 55… maybe even 55 itself.  I don’t care for raiding, grinding the same instances for gear, or the Abyss siege warfare (it’s a more frustrating, horrible, and boring version of WAR’s RvR lakes… sort of).

With Aion out of the way, I am trying to beat Fallout 3 for the first time.  Even though I’ve owned the game for a few years now.  Sad story, I know.  I just couldn’t get into it as deeply as Oblivion.  I love the fact that Liam Neeson is in it and the game setting is enjoyable.  It’s just sort of… ok to me though.  Anyway, I finish Fallout 3 and take it back to Gamestop with a few other beaten titles in exchange for Uncharted 2.  I progress through console games slowly, usually.  Mainly because of the ridiculous prices upon their release.  By the time I finish Uncharted 2 and return to MMO’ing and finish many other things I want to do Uncharted 3 should be cheaper.  That’s the plan. <3

I am currently goofing around with Dragon Nest’s beta.  Nexon’s next action style MMO.  I figured I see what it had to offer, since I’m interested in TERA.  It’s nice to have comparisons.  I’ll probably have screenshots or something later on.

Finally, before TERA possibly comes out in August (it’s a guess), I want to get stuff ready in LOTRO for the Isengard expansion.  That means finishing up Book quests, progressing my crafting, maybe leveling an alt… maybe.

All of this seems like a lot for me to do now that I have it written out.  We’ll see how much I can accomplish.

First to endgame wins

I feel there has been a “lost in translation” moment with the transition from traditional style gaming to the Massively Multi-player Online extravaganza taking place.  When looking back at games that will echo for eternity in my psyche, I tend to not remember all that much about the specifics of the game’s end.  Of course I remember the general layout of the event, “stuff exploded, I barely avoided death, saved the <insert helpless individual> and the world, and stopped the evil guy/gal from completing their dastardly task”.  Yet, specifics about what the boss said before the fight or the brief conversation between myself and any survivors from the mayhem the villain and I dished out completely allude me.  It’s the jelly of the game that I recall.  Those, sometimes tedious, in-between beginning and end moments that I spent learning about my character, other characters, towns and peoples, the villain.  When the game finished I was excited, full of energy, and at the same time a bit upset.  Upset to see the game end, the story I had just put so much effort and attention into come to a close.  This is what brought me to MMOs, a game story that doesn’t end.

What I want to know is, why is everyone around me trying to rush to the end of a game that doesn’t (technically) end?  When did it become ingrained into players that the game doesn’t start until you’re at the end?  How did all the middle-ground get saddled with being synonymous to “fluff”.  If that were the case I would think developers would cut out leveling and all the content in general to provide a handful of instances, and leave their players sitting around until they get a group.

What made playing the game such a painstaking experience?  Is it the fault of early MMO developers that wanted to simplify and reduce the time sink of certain mechanics in order to allow more players to experience the game?  All in all that doesn’t sound like a misguided goal.  If I was planning on creating an MMO and the current MMOs maintained a trend of isolating the players who didn’t play as frequently as other, I would want to implement a way for those “casual” players to enjoy the entirety of the game as well.  However, now the content is too simple.  No longer is it even required to read what is going on around you.

MMOs are creating a new trend.  The term “grind” was once used, in my experiences, as a way to describe the process of  killing mobs (usually the same ones) that either had the shortest respawn or the best exp per hour.  Now it is commonly used to describe the process of interacting with the world around you and engaging in, relatively basic, forms of problem solving.  The difference is like having someone repeat 1 (one) over and over again.  Whoever says 1 (one) a 100,000 times receives a star, they need ten stars to stop.  Easy to step in and figure out what’s going on, but not very challenging.  New MMOs tried to break away from this by making it a problem that needs solving:  1+1=?.  Attempting to get players to think will add a layer of complexity, challenge, and enjoyment (hopefully).  Eventually even this became predictable and repetitive.

SMBC did a good job of satirizing most MMOs.  Sadly, this is accurately depicts what some players have turned these games into.

Currently, I don’t see a way of escaping the monotony worked into the content of MMOs.  Even I find myself quickly processing quests without any thought, at times.  All the blame can’t rest on the players for that either.  The developers provide a certain repetition to their quests that can be expressed as “Kill x, grab y, talk to z“.  However, the players are my primary source of interaction when it comes to whether or not the game is enjoyable.  You can see it in how the game is played and discussed.  Are players involved in the storyline, talking about certain characters/events/places?  Do players skip quests and content entirely for a more expeditious method of leveling?  I’ve been playing Aion of late and witnessed players partaking of the older definition of the word “grind” in order to level quickly.  I’m sure the quests start tasting a bit “dry” on the third time through and I fully encourage the attempt at enjoying the game in a different way.  What I don’t understand is why these same players think that all other forms of leveling are suddenly inefficient for anyone else.  For example, I was bombarded with group invites (the first few I declined) one day while leveling in Verteron.  Upon joining a now full group I said my hellos and asked what was going on.  The leader informed me that we were going to grind elite Krall (big orc/troll looking things) until we were level 30.  I declined the process, left the party, and continued to do my quests.  Instantly he whispered me, asking me why I didn’t want to level quickly.  After my explanation about being new to the game, wanting to experience the story/content, not wanting to rush to endgame, he begin to tell me all of that was a waste of time.  This type of thinking was also frequent in global chat with players asking for the fastest way to level or the best class for pvp (which is a different discussion altogether).

I know I’m not the only one who enjoys the leveling process, aka the content, of the game.  However, I would like to know what may be the cause for players to want to get to endgame so quickly?  Thoughts?

- Thrangis

Travel to Eltnen

Resting on a bench in Sanctum... being is Daeva is hard work.

I’ve been in Eltnen for the last few days on my Templar, currently level 27 (almost 28!).  The quests are enjoyable and the pace of the game doesn’t seem too slow.  The crafting is becoming increasingly laborious and I’m looking to figure out when these “double craft exp” weekends come up so I can take advantage of them.

Back to Eltnen though, the place is interesting and the Rifting adds a heightened element to a semi-pvp zone.  I’ve found out my damage is laughable against most classes, but I can survive long enough for others to show up and do what I cannot (kill the Asmodeans >.>).

- Thrangis

Great “little” Updates – LOTRO F2P

My brother and I are pushing strong into the Barrow-downs, we should be moving onto the next zone very soon.  I grabbed Lone-lands and Evendim from that great sale last week, so I’m not so worried about how many turbine points I need to collect.  If Turbine keeps providing various, and entertaining, ways to acquire the points then I don’t see any challenge in getting the content I want without having to pay for it.

I would like to mention the certain state of the current community, now that LOTRO is F2P.  As of right now all channels except my regional chat are turned off and I can’t wait to get out of Bree-land.  It’s nothing like the infamous “Barren’s Chat” or other places of that level, but it can get pretty mundane and produce conversations that excite the other carrions to feed.  However, most players are quick to help new players and guide them to the answer of their question.  This is still a nice thing to see.

Ok, so here’s that “little” update I was pretty happy about.  I’m not sure when they updated the map, sometime before F2P is my initial assumption, but the new Barrow-downs map is awesome! Actually, I’m happy there’s a map for the place at all.  It was really hard sometimes to navigate through the, quite spacious, barrows using only the Bree-land map.  I am excited to see if there are any other great “little” updates to find in the game. :D

Finally, I’m looking forward to giving The Haunted Burrow a good run through.  I want to make a Halloween style video of it for the 31st.  I hope I can finish it in time.  That would be interesting to see right? :P

[update]: So, looks like the Haunted Burrow isn’t out yet. I know, major sad face.  There is some beta coverage for it over at A Casual Stroll To Mordor.  Looks great, I can’t wait to give myself a Hobbit-style haunting. x]

- B

75% Off – Quest Packs!

Turbine is having a crazy store sale tomorrow (see below).  Personally, I was just planning on using the monthly sub to finish off the middle tier zones until I make it to the already owned content of Eregion/Moria and Mirkwood, where I would close my sub and enjoy free high level content.

The Lone-lands looks to be the cheapest of the three and I predict many of the newer players will be heading there, but be wary.  Originally, the Lone-lands was used just to pump up your level enough to take the rest of the content in North Downs (where most players leveled).  I have personally experienced why they call it the Lone-lands.  However, the new player base may create an alternate scenario for these older set-backs.

  • The sale lasts for 24 hours (Wednesday, October 13th 12:00am EDT – 11:59pm EDT)

- B