Server Census

So I tried to get some perspective about the other servers, without actually attempting to play there, through all the tiers, and on both realms: Order and Destruction.  I may have succeeded…to a degree.  I now know of something called Winkl, which is helpful, but only provides information for T4.  I only polled an average of 7 people per server, but when did number matter, right?  I asked some basic questions that I would hopefully get answered; I was hoping to hear what they’ve experienced.  Anywho, here’s what I found:

[Volkmar] – Destruction Sided

Destruction outnumbers Order here 95% of the day.  Most Order feel they have a good challenge in T4 with the large number of Destro that populate Volkmar, but the ORvR is very Zerg heavy Destro side (as would be expected with the population imbalance).  The downside to having such a large Destruction population is the long queues for scenarios.

Prime time for the server is between 3:00 pm and 10:00 pm PST.  With an average of 200+ players on both realms in tier 4 during this time.  Volkmar has a large Oceanic population, so if you’re a late night player you’ll find some company here to play with… m8.

Tier 3 is barren on this server most of the time, but we all know we can blame LOTD for that.  Surprisingly it’s usually Order controlled from what some have noticed, however there springs up some activity on occasion.  The lower tiers, all in all, tend to be active during the prime time until the dust settles in the evening.

I was gifted with some further information on this server, but I’ll gladly take more if I can get it.  If anyone knows more about the lower tiers on this server, inform me.

[Badlands] – Balanced… but poor stability (for now)

A very balanced server from both realm perspectives.  Badlands has recently seen a large increase in their populationTier 4 is currently full of low to mid RR players.  Word of mouth has said that the high RR players are taking breaks or re-rolling lower level characters.  Subsequently, this server has become increasingly prone to lag spikes and players crashing (specifically on zoning or exiting scenarios).  So, even if they are currently balanced in players, perhaps joining this server if you are very active during their down time would be more beneficial to players who don’t want to experience crashes and lag.

The prime time on this server runs a good stretch.  There’s rarely fewer than 250 players on both realms and the big numbers come out from 9:00 am till 11:00 pm PST.  If you’re more active after/before this time, I don’t think you’ll experience as many problems as most of the other players.

Destro’s “elite players” outnumber Order’s “elite players”, however the PUGs (pick up groups) for Order are better than the PUGs for Destro.

The lower tiers currently sway towards Destro (except for T1, which has a healthy amount of Order twinks), so if you roll Order I suspect you’ll find good opposition in the lower tiers.

[Gorfang] – Weird Hours

Gorfang has a strange situation on its hands.  The server has a healthy balance in terms of numbers, they’re all just on different schedules.  More Destro tend to be on during the earlier part of the day, 8:00 am to 5:00 pm PST.  After that the rest of Order pops online for a few hours and then the server quiets down till the next day.

Players agree that Order does well at holding its own in T4 against the slightly favorable Destro population, but the lower tiers generally fall under Destro control throughout the day.

[Iron Rock] – Getting There (Updated 7/15/10)

I would like to get more perspective on our server. Iron Rock is very Order populated in Tier 4.  The lower tiers are balanced during the prime time, with Tier 3 being the exception in some cases (usually one side will have more than the other).

Destruction feels like it has a better pool of good/experienced players through all tiers.  The skill factor falls in their favor more often during scenarios and it’s usually only during ORvR, when Order has it’s zerg together, that Order feels victorious.  The PuGs are split pretty evenly during scenarios and city sieges, but Order tends to have more “premades” in tier 4 because of their larger population.

Prime time for the server is usually in the afternoon, from about 3:00 pm until 9:00 pm PST.  With larger Order activity after 6:00 pm PST.

Overall, we need more Destro on this server.  I would especially request more post-10:00 pm PST (whatever time that falls to in your GMT) players, seeing as Order usually doesn’t get much larger than a warband or so and having more Destro during this time would make for some very fun fights (not as much of a “zerg” feeling).

——

I feel that I learned a little more about the servers.  Hopefully this will help in choosing a server for those who are uncertain of the choices.

- Thrangis “The Red”

Upcoming ‘Thrangis the Tactician’

I plan on updating a tactical survey of Mourkain Temple sometime this weekend.  I’ve been able to get into a few games these last couple days and experience where some of the major flaws for Order players lie, and actually Destro players as well!  So, I should have it updated by monday at the latest. Look forward to more colorful dots and my personal opinions!

- Thrangis “The Red”

City Sieges

I got myself involved in a couple city sieges.  It was only the defensive PoV, and only Altdorf at that.  I wasn’t all too thrilled with my experience. I got into several pugs and we got rolled again and again at each objective, until we were obliterated at the end.  However, Order as a whole manages to defend the city and send Destruction back to Praag.

It’s really frustrating to feel like you’re doing nothing but losing, and yet your realm still manages to defend the city.  It feels like I’m missing out on so much victory and just plain being good.All that tells me is the other groups in the other instances of the defense are either premades, which I probably won’t get into since I’m not R40 yet (34…almost there >.>), or I just keep getting in with some very unorganized individuals. The only consolation I have is in that fact that we still hold the city in the end.  I guarantee that it is more frustrating to be winning your City Siege and yet not take over the city.

Anyway, great job to all the groups that are keeping Altdorf standing tall and strong.  Next time take me along with you, I want to experience the success that I’m currently only seeing the result of.

- Thrangis “The Red” Hammersmith

p.s. – another grudgery update coming tomorrow ;)

p.p.s. – Take a look at Gaarawarr’s strategy to tackling City Sieges!

p.p.p.s. (next time I’ll be more prepared I swear!) – Read the comments to see me being informed on how things work so I look less like a simpleton in the future.  :)

Two paths

I’m not sure on which direction I need to head from here.  The bloody map they gave me cuts off at ‘the fork in the road’!  Damned manlings are trying to get me killed, I swear.  I’ve named these two paths the path of shield and the path of axe.  I did so simply because, my shield is on my left and my axe the right.  I’ll make camp here for the night, and start to determine which path I will be taking.  There ain’t nothing helpful to guide me by.  I have no idea where the next town is and I can hardly see ahead of me with all these damned trees!  Och!  Grungni must have a grudge for me to fulfill before I make my way through this horrid place.

- Thrangis “The Red” Hammersmith

The last bit o' light left.

Which way, which way....

Nordenwatch – Tier 1 – Order

- Intro -

If you are reading this, I am going to assume you already know what Nordenwatch is and how much can go wrong (with a pug at the wheel).  This guide is not for new players (even though I’m addressing tier 1 specifically) and I am not going to go into all the statistical details about how the mechanics of this scenario work. If you are just looking to learn some other ways to direct your mayhem in the hopes of a victory, than please keep reading!

- The Situations -

The worst problems I run into in Tier 1 Nordenwatch are:

1. “The Mob” assaulting the enemy spawn point.  While you, I’m assuming, are the only one trying to run around and achieve something.

2. Everyone doing their own thing until they are rounded up and cornered at spawn.

3. The “We lost fort, so go to Barracks” tactic.

4. Holding bridge like it’s an objective.

5. My final favorite, trickling into the enemy in a desperate attempt to do nothing and yet look busy.

This is not a winning strategy

That one guy doing his job... that's you.

Stop charging into them!

It's ok, this one happens :(

———————————–

Because it's that important!

This is a mess...

Hold the bridge!

Everyone to bridge quick!

—————————

If only a single person could make such a difference in WAR.

Please take a number.

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- The Plan -

I am a firm believer in “Hold Fort and Win”, especially in Tier 1.  It has proven itself over and over again with PUGs.  So all of my approaches to Nordenwatch involve just that, getting to fort and winning.  Also, I’m Order, so my point of view is not always going to assist Destruction in their strategies.  I’ll address each problem and provide a simple remedy to each.

Situation 1:

I know that players can get anxious waiting for the enemy to come to them and they satisfy their anxiety by charging into the fray as a nameless mob.  Though, in some cases, it may appear like you are winning.  You are leaving the other objective very vulnerable and ripe for the taking.  Camping your enemies spawn is not a tactic that will carry you through the higher tiers and it is not a habit that is good to form.

The Remedy

- If you can’t manage to bring your allies under control there is only one thing I have done that effectively breaks them from their delusions. The one thing, after capping Fort head to Light House to play defense (even if you’re solo).  Yelling “We should defend LH” in /sc isn’t always going to work, sometimes the team will need a little more visual encouragement.  This is where your solo defense at LH is going to come into play.  If you are there physically, dying, at the hands of the countless destruction your allies let slip through their fingers, then your cries for “defend LH” and “LH under attack” have a higher chance of receiving aid.  Your death will hopefully not be in vain, in fact you might even receive aid before you kick the bucket, meaning that you (single-handedly) averted the loss of this scenario.  Good job.

Situation 2:

People doing their own thing in tier 1 is almost expected.  You’re playing with a lot of Endless Free Trial players, so they don’t really care about the objectives of the game or you.  Sadly, the only thing I can really address here is the after effect of everyone’s selfish meandering.   You and your team herded into your spawn, struggling to find a crack to slip out of.

The Remedy

- Now, if you’re playing against a semi-sentient group of Destruction, it’s safe to say they’re going to be watching for runners trying to escape the little pen they have you in.  So here are the safest (not always the quickest) ways of escape from your little pen.

In case of a fire, head to the nearest exit!

Don't feed them your lives

Your job is to take Fort.  If you have a group with you, hold fort and prepare to defend.  If you are solo, just take fort (prepare to be killed) so your sheep like team can reassemble at LH and press an assault.  They’ll feel emboldened at their sudden victory and march onward.  The one benefit of being cornered at spawn is that everyone will generally stick together from here on, so opening the gate for them to get out can be very beneficial for a turn around.

Warning:  This is a desperation strategy.  At this point in the game you’ll already be behind in VP’s and the Fort sacrifice play can give your enemy a large boost to an already high score.

Situation 3:

Facing down a losing situation can be rough, so many players won’t.  Instead they’ll choose to believe that there’s still hope around another corner.  This corner happens to be called barracks.  The main problem I have with this approach is the utter confusion and disorganization it creates.  If you follow this ploy you will either end up in Situation 2 or a variation of Situation 5.

The Remedy

- There are two scenarios you will run into with this situation.

1. If you find yourself losing fort, everyone dying, here is what you do.  Wait for everyone to respawn.  Convey to others that they should also wait so you can move as a group.  If you can’t get everyone, get as many as you can.  By now, the enemy should have capped Fort and will be barreling down on LH.  So, lead your group into the middle and then up to Fort.  (Optional: You can send 2 or 3 people to Barracks after you have the majority of your force at Fort to attempt a quick cap of both points)  The enemy will start to wonder where all of their simple-minded prey has gone, and won’t start to look backwards until after they take LH.  The following actions after this can result in a cap dance between points, and if you are quick enough to react with the dance you can reclaim control of LH and still hold fort while Destruction holds their puny barracks.

Also, this strategy can be pulled off Solo.  However, it is very risky, and can actually backfire giving the enemy a huge point gain from re-capturing all the objectives you are grabbing.

Go Barracks to achieve nothing.

Many ways to Fort.

2. Your team insists that the “we lost Fort, grab Barracks” strategy is solid by following it through.  You, being the clever individual that you are, take advantage of their ignorance and attempt to take Fort while they take Barracks.  It may appear that this way might work out better, but then you will discover this is wrong.  Once you take Fort, Destruction will take back Barracks by plowing through you and your solo attempt to take Fort.  I wouldn’t recommend attempting this unless the rest of your team really wants to take Barracks, as they prefer to lose and leave chances of victory in your hands.

Situation 4:

There’s not much else to be said about this one.  Everyone just feels like sitting on the bridge while the enemy takes Fort.  Let me say this once and for all, “The bridge is NOT an objective.  You can NOT claim it.  It is NOT your home.  You do NOT spawn there.  It is NOT your best friend.  It is a bridge, so cross it quickly.”

The Remedy

- Your objective is on the other side of the bridge.  Getting your team to gather up their courage and cross it is another thing.  If you find your team getting stuck in this rut, the best solution is to have the biggest brass of your entire team.  You need to be the one charging out to kill the enemy healers, harassing enemy RDPS, and all around being the dog at the end of the leash that’s pulling your team forward.  Your healers are the ones that are going to clog up the bridge, along with your ranged DPS.  If you are able to shout out targets and get on the enemy healers with enough force, your healers (who should be doing their job) will be trying to keep you and others with you in range to keep healing.

Now, I know this doesn’t sound too much like a solution to the problem, but I frankly don’t have a strategy to stop your team from being cowards and fighting on the point.  So, best of luck as you charge into the fray (since you will die most likely).

Situation 5:

Don’t waste a moment when you come across this.  You need to be quick in your actions in order to save everyone.  The only reason for people to be trickling everywhere is because they have to head to guide them.  Usually the first person to yell out something coherent, especially if it’s a destination, will usually pull up the stragglers.  The few that wander off to feed the enemy deserve their deaths.

The Remedy

- It’s as simple as this, take charge.  If you see people roaming about in groups no larger than 2, you need to give them somewhere to be.  Take a quick glance at the map and judge what would be the most beneficial target.  Is it Fort, because they’re moving to LH?  Or should you defend LH from an incoming wave of enemies?  Be sure you follow through with your orders.

- Verdict –

Be alert and ready to take charge in your tier 1 Scenarios.  Remember, you’re playing with a lot of free players, so you’ll be running into opposition and idiots on occasion.  Be on alert for these situations and do you best to remedy them quickly.  Have fun! :D

- Thrangis “The Red” Hammersmith