P2P and Premium Services

TERA is currently battling a firestorm of forum threads on a singular topic: the Cash Shop.  The general cry from the community hits a monotonous, repetitive, note:  ”You put in a cash shop and I’m out of here!”

The extent of the services cover the typical variety: Name change, appearance change, gender bending, and race swapping.  And currently they’re supplying a single cosmetic weapon for each class.  Oh no.  Those greedy bastards.  How dare they offer those of the who didn’t pre-order the game an opportunity to get a cosmetic item aside from the numerous unique cosmetic items available in-game from achievements and quests?  How do they sleep at night?  On a bed of money, that’s how.

I will give the main reason why I am not only happy about the addition of a cash shop, but will probably buy things from it later on down the road:  It supports a game I like.

When did it become an issue for a company to offer more products for its consumers?  I don’t understand how limiting spending options for the buyers is a good thing.  If the game doesn’t have a shop and you don’t spend money how is that different from the game having a shop and you not spending money?

- TTred

Is TERA worth your $50?

Only 5 days remain to pre-purchase En Masse Entertainment’s TERA-Online.  With several other options appearing on the horizon, The Secret World and GW2 to name a couple, is TERA worth your $50?

My Experience

I always had plans to play TERA.  My brother and I found the game interesting and the combat worthwhile.  As soon as the opportunity presented itself we grabbed a digital Collector’s Edition.  Upon entering the first and second Closed Beta Tests, we both took a step back.  Happy with our choices for each character race/class combination.  We knew what we wanted to play and were ready to do it.  We hopped on during CBT 4 and 5 to test random questions we had and, as every beta tester should, look for bugs.

Skip to the Open Beta Testing.  We chose the RP-PVE server Celestial Hills as our TERA home.  Knowing the general type of community from the forum I didn’t want the sour community taste you would find on the PvP, and some PvE, servers.  The server community for Celestial Hills is wholly helpful, considerate, and gregarious.  If you enjoy the cut-throat, crass, and vocal community that gravitates towards the PvP servers.  Join them now. You’re missing out.

Quest Content

Aside from the main quest line, which is pulling together and becoming interesting, there is little desire or necessity to read the quest material.  Modern MMOs that rely on the quest giver system have streamlined how the player references to the tasks.  With a simple click your minimap will pinpoint almost every objective.  Abridging the process to kill or collect these orange dots on your map.  Good job.

I sometimes enjoy the “monotonous” grind found in games.  Especially if the mobs I’m fighting deliver at least one of two things:

  1. Random rare loot
  2. A challenge

Thankfully both are common and often paired in TERA.  The main quest line provides numerous in-game cutscenes, though there are unfixed issues with audio sync on some.  It’s easy to overlook, but it would be better received if fixed.

The Combat

Action style combat, the selling point for most players when talking about TERA.  Never worry about tabbing or clicking on a target during combat.  I have heard players complain that the combat lacks in certain areas.  That not having the ability to jump and shoot a bow, or throw a spell, or charge an attack diminishes the feeling of “action”.  I understand why they’re saying.  Games like Dragon Nest and Continent of the 9th, boasting action combat, have delivered aerial displays of martial expertise.  Why not TERA?

This is all I can say.  TERA doesn’t feel built to take advantage of a jumping system.  Most of the environment has invisible walls and non-climbable terrain.  The falling physics is bizarre and emulates the feeling of gliding to the ground.  Players who enjoyed Vindictus would be inclined to appreciate the combat of TERA.

Depending on your class you will get a different action experience.  Of all the classes, I enjoyed Lancer the most.  It creates a level of intensity when blocking massive attacks that would obliterate others.

Dungeons

There has yet to be content that my brother and I couldn’t duo.  Him, playing a Warrior, and I, playing a Lancer, have jumped every hurdle we come across.  The first dungeon players can tackle is the Bastion of Lok (BoL), aka the “Secret Base” (SB).

With a handful of HoT potions we combed through the instance at level 22.   It took a couple of hours, but we did it.  This, for us, solidifies the game in many ways.  We don’t want to look for a group sometimes and the fact that we can two man the content is a major selling point.  We tested this out later on the next dungeon Sinestral Manor and were successful again.

Misc.

The political system won’t be seeing any action until the head start, at the earliest.  It’s very possible we won’t get a glimpse until May 1st.

I took a much closer look at crafting and found it to be easy to jump into, but nothing spectacular.

The enchanting improvements are nice, with no drawback to attempting an enchant.

The LFG system is hit and miss.  I didn’t use it, but I heard both complaints and admiration for the tool.  I’ll get back to it.

Having channels should be a must for content that requires multiple groups to fight the same targets.  GW2 is taking us in a new direction for open group play, but the channels are a nice way of alleviating that “why is there always someone killing what I need to kill?” feeling.

I made a guild of 2, take a guess at the other member, and my goal is to run for office of somewhere.  See what the political system has to offer.  Exarch Thrangis!  I like the ring to it.  If only the game had Dwarves.

Should you Buy it?

Well yeah, I bought it didn’t I?  You should always follow my example.

I’m joking. At least partially.

TERA is going to get some flack from the general MMO community for putting a lot of typical, traditional, MMO mechanics into their game.  But, overlooking that it has a lot to offer.  I would recommend this game for anyone who felt let down by SWTOR, not from any personal experience I had in SWTOR but because of the number of players that have come over from SWTOR.  I noticed quite a few.  If you dislike subscription games, hold out for GW2.  If you love GW2, but love subscribing to games (those people exist!) definitely give TERA a shot.

If you didn’t get a chance to test out the game in the OBT last weekend, sorry you missed out.  You’ll just have to browse through the experiences of others to see if you’ll enjoy it. :)

Dive right in

- TTred

GW2 Bloggers, Podcasters, and Fans… Oh My!

I always feel it’s good to support others in their endeavors to express their opinions, ideas, and experiences.  It takes others to build a community and I’m going to do my part. x]

 

GuildMag is a blog/podcast/magazine.  They actually release their own digital magazine each month filled with a slew of information pertaining to Guild Wars and Guild Wars 2

Talk Tyria’s medium is primarily in blog format.  They have many good sources for looking up lore, both GW1 and GW2.  As well as guides, which I’m assuming they will be filling up on upon the release of GW2.

The Relic of Orr is one of the major podcasters in the GW community.  This is one of the primary sources when others want to know what’s coming up in GW2 or hear an opinion about something coming up in GW2.A location planning to have many live stream feeds for GW2.  At this moment they are streaming several other games to better their experience with the streaming process.  I’ll definitely be checking them out frequently when GW2 is released.

A blogger I frequent with an entertaining writing style.

- Thrangis

Not dead…

I promise.  I’m still here.  I’m just mulling around in this cesspool, stagnant and void of any real MMO information.  By now, most GW2 should be relatively easy to procure through various means.  I’ll post anything I, almost, literally crap myself over.

Aion is so much grind the only reason I still play is because I enjoy playing it with my brother.  If my brother wasn’t there I’d find a way to hack everyone’s account, destroy their items, and digitally defecate in their shoes.  I would kindly return their accounts with all of their UI’s and keybindings messed up beyond all recognition.  If you haven’t figured it out I detest the Aion community.  They are thee (that’s right, old english.  I went there) most dense community I have ever experienced.  I’m sure it’s primarily because they’re below the legal age of pubescence.

Anyway, I’m still here and kicking.  :D

- Thrangis  (duh! Winning!)

Rift Review – Should you buy it?

I have been working out the kinks in my review and I was hoping to post this before the head start.  Yay for not making personal deadlines!

Seeing as the head start has been so successful (If you have to wait to play I guess that’s somewhat of a success for Trion), many gamers may be wondering if it’s worth it to even try Rift.  This really depends on what type of player you are.

The “Hardcore” Gamer

If killing the same monsters over again dampens your mood, if spending hours to days in the same zone leaves you sleepy, or if having to wait for “others” isn’t quite your style… you have nothing to worry about with Rift.  You can traverse zones quickly, solo, and with little grinding (unless you consider quests a grind).  There are already players, at this moment, who are max level (crazy I know!).  If you think you’re a “hardcore” gamer, or one that enjoys getting to the end of the game as quickly as possible, then I would suggest playing Rift right now.

“But Thrangis, I’ve heard the game is just like WoW/MMOs/Breathing!  Why would I want to play something so similar to something I’m already amazing at?!”

I’m glad you asked.  My reasoning for you is, because it’s similar. You’re already “best” at your current game, why not spread your magnificent presence to others?  Show those scrubs how to do it right.  Right?  You know you wouldn’t play the game for lore, so the story of the game is moot.  You want the PvP and raid conquests, something you’ve already completed where you are now.

To top all of this off, Trion Worlds has actually made a very stable game that performs accordingly.  There is nary a bug/glitch and the game plays smoothly.  Though, I feel a little bad for encouraging players of your ilk to join the ranks of players who actually want to enjoy the game’s PvP content, which includes world pvp.  You will no doubtingly turn this into a massive, throbbing, e-sport.  Crushing all contenders under the Warfronts and showing them how sub-par their soul builds are.  You will be the breed that creates the “cookie cutter” builds and scoff at the rest.

tl;dr:

  • Easy to reach end game
  • PvP/World PvP
  • Scrubs to kill
  • Talent Trees/Soul Trees
  • Ganking
  • Potential e-sport
  • Domination
  • Superiority
  • Cross faction chat (still implemented maybe?)

The “Lore Hound”

Now to a group I can somewhat identify with.  Don’t get me wrong I’m not a lore hound, my brother is.  However, I do love hearing the things he has learned in the game and knowing that little extra about whoever it is that is affecting my digital world.

If you have yet to read Telarapedia from front to back (yet), I guarantee you will while playing Rift.  From the rise of Regulos the Destructor, the Dragon of Extinction, the Devouring Snake; To the Terminator esque beginnings of Defiant players (who are more or less zombified minions of Regulos that are now good, or rather defiant so … bad?  Up to loose interpretation).

Here’s the biggest catch for lore seekers:  Rift has a diverse story.  It’s a curious blend of science and fantasy, dragons and time machines, swords, magic, and guns.  With the added bonus of what Rift calls “artifacts” (Easter eggs) which are shiny glowing orbs hidden around the world, that take more time to locate than most players would like to spend, but offer a satisfying sense of accomplishment upon acquiring (by satisfying I mean loot).

You will be the players that interject others to correct mistakes in game lore, the ones who actually know why you’re wanting to kill the boss at the end of the long instance, or why everyone is fighting over the fang of Regulos and control of the Codex.  It will be you who unravels the very secrets of the game and certain paradoxical events that could never occur (but you let slide since you’ve grown to enjoy the story anyway).

The “Casual” Gamer

I fall more distinctly into this category, with sporadic jumps into the above groups on occasion.

If you manage to pre-order Rift before 3/15/11 (12 days), you will reap the benefits of the “founder subscription”.  This wonderful offer can equate to as little as $10 a month for the year, for as long as you play.  Does it take you months to level to the end of the game because you either:

  1. Have real life responsibilities.  Such as a job, family, friends, eating, exercising, not exercising, television, sports, sports on television, books to read, books with pictures so you don’t have to read, etc…
  2. Like to explore everything, thus taking several days to depart from each zone.  Hey, that’s okay though.  You know how to climb the mountain on the very southern part of the world and no one else.

If all of this isn’t enough to persuade you to get the game I just have to say this, all of your friends are leaving the game you are currently playing to play Rift. If you didn’t already know this then they probably weren’t the greatest of friends anyway and you should join Rift to make some new/better ones.  Nothing like fresh beginnings right?!

“Altaholics”

Don’t worry I didn’t forget you guys.  I almost did though… Seriously, my brother just reminded me last second.

The best thing about being an “Altaholic” is that you know everything about every class… under level 25.  With Rift’s “Soul” system, you can have more characters to switch between than ever before.  I’ll throw out some math for you.  There are 4  “callings” (12-8), these include Warrior, Rogue, Mage, and Cleric.  Each calling has 9 “souls” (4+5).  You can combine any 3 souls together to make your own unique class (press tangent on your graphing calculator). That means you will have 28 different combinations for each calling(carry the 5).  With four characters you have 112 classes at your disposal (simple math).

But wait there’s more!  “More you say?” Yes more!

With Rift’s very own “Role” system, you can have up to four unique classes ready and hot-swappable at any time! (by any time I really mean only out of combat)

Stop only knowing about classes lower than level 30!  See end game content!  Reach for the stars!

__________________

You may be wondering, “Thrangis, if this game is as good as you make it out to be why aren’t you playing it?”, to which I respond “How did YOU know I wasn’t playing Rift?”.

In all seriousness, I won’t be partaking of Rift because I got my fill of it during the Beta events.  It had it’s moments for me, both up and down.  But I won’t really go into the “down”, since I’m not trying to tear apart this game based off my opinions.  I just did my best to provide how I think it will appeal to certain groups.  I will leave it up to you to find your own opinions about the game.  Be them good or bad.

- Thrangis