TERA CBT 2 – PvP?

No, I did not test PvP.  I wanted to, but decided against it for two reasons.

  1. I can hardly manage open world encounters on my PC, so my PvP will definitely be focused on “structured” engagement.
  2. It’s beta and the early areas were teaming with ravenous gankers and PK’rs who raced to 22+.  The chat was ablaze with racial slurs and expletives, albeit “censored” as best as the system can manage.   The first to the end made it difficult for the rest to proceed.
    • I highly doubt that the game will proceed in the same manner after launch.

What did I focus on for the three days given to me?  Well, my first priority was deciding which classes I want to play for when the game comes out.  Aside from determining whether or not I like the game beta serves as a highway for test driving which car I want.

I was working on a Sorcerer last CBT and enjoyed the ranged, AoE, combat and overall squishy nature of the class.  Traditional glass cannon type scenario.  I leveled each profession up to 12, except for Mystic, and was able to get a rough conclusion on their play style.

Lancer

I didn’t want to play as a Lancer when I first heard about the game and slowly became more acquainted with Arborea.  I played a Templar in Aion and was overall disappointed after 50 levels.  I didn’t want to play a tank this time.  They looked slow with very little versatility.

Action combat changes everything.  I love Lancer.  I will be a Lancer at release.  Having to time your blocks and just being up front in theactionof this action-MMO was so much fun.  The damage is definitely lower than other classes, but the fun factor outweighs the damage for me.

Warrior

The class is fun to play and dodging around your opponents can take some good understanding of how the enemy moves.  Bigger monsters and BAMs, however, were sometimes easier to read.

Priest/Mystic

I lumped these two together because I disliked Mystic.  The summon/pet thing detracted from the combat in my opinion.  I wish he was a little more automated in his assistance.

As for Priest, great class.  I didn’t feel like being a healer this time around so I let my brother take up that mantle.  He really enjoyed the class and it deals decent damage in its own right.  The healing system, through AoEs and the target system were fun to use.

Berserker

Even though this class attacks very slowly, the high damage was fun to see.  Great AoE skills and the ability to block, while not as good as Lancer, was helpful. This is going to be an alt for me at some point. :P

Slayer

My brother made a Berserker, so I made a Slayer to accompany him.  The synergy of the two was nice and I enjoy that a majority of my skills hit behind my character.  If played properly it’s very easy to avoid most, if not all, damage.

Archer

Archer seems fun.  It had the potential to be fun for me.  But, I simply enjoyed Sorcerer more.  Archer is like a faster attacking Sorcerer with fewer AoE abilities.

Abrupt end it seems…

I will be throwing together a video montage thing for CBT 2.  I will also talk more about the crafting I attempted when I was recording.  Not looking forward to crafting.  =\

- TTred

The year of the Dra-… ARPG?

Inevitably I am going to buy Diablo 3.  Ever since watching the upper half of a player being bitten off and his body tossed aside, I knew I wanted to play it.  Is it a true continuation of Diablo 2?  Perhaps in story, but I feel the nitty-gritty, dark, horror-esque style has somewhat lessened.  Maybe Blizzard has spruced the title up a little too much?  Who’s to say?  Oh well.

Currently I am waiting to get into beta for Grinding Gear Games’ Path of Exile.  Perhaps I will or perhaps I will simply wait until the open beta starts.  The overall theme of the game is perfectly grim and despairing.  I feel the true spirit of Diablo/2 in this game.  Well… from the videos at least.  Still needing to try my hand.

After involving myself a bit in the community over at PoE, I was lead to other action rpgs on the frontier.

There is some excitement around the title Grim Dawn.  It is the second arpg to be developed by Iron Lore entertainment, the makers of Titan Quest.  If you enjoyed Titan Quest I would suggest taking a look at Grim Dawn, if you haven’t already.

It doesn’t hold the same atmosphere for me as PoE, but it does well at directing the focus and mindset in the game to that of a war-torn society.

…where iron has replaced gold as currency and the importance of salt as a weapon makes it far too valuable to waste on food.

Next up is R.A.W. – Realms of Ancient War.  Announced back at… E3 2011 I believe.  Just recently starting to increase their publicity.  It looks like it’s going to be a cross platform ARPG (PS Network/XBox Live/PC).  I don’t know all that much about it at the moment.  From the teaser trailer I gather there is going to be three classes (mage/warrior/archer).  The environment and combat pace looks remarkably similar to Diablo 3, maybe a little faster on the pace?  The video may just be sped up, so I can’t say for certain.

After Diablo 3 that’s three additional ARPG titles on the horizon.  Keep an eye on them.

Rift Review – Should you buy it?

I have been working out the kinks in my review and I was hoping to post this before the head start.  Yay for not making personal deadlines!

Seeing as the head start has been so successful (If you have to wait to play I guess that’s somewhat of a success for Trion), many gamers may be wondering if it’s worth it to even try Rift.  This really depends on what type of player you are.

The “Hardcore” Gamer

If killing the same monsters over again dampens your mood, if spending hours to days in the same zone leaves you sleepy, or if having to wait for “others” isn’t quite your style… you have nothing to worry about with Rift.  You can traverse zones quickly, solo, and with little grinding (unless you consider quests a grind).  There are already players, at this moment, who are max level (crazy I know!).  If you think you’re a “hardcore” gamer, or one that enjoys getting to the end of the game as quickly as possible, then I would suggest playing Rift right now.

“But Thrangis, I’ve heard the game is just like WoW/MMOs/Breathing!  Why would I want to play something so similar to something I’m already amazing at?!”

I’m glad you asked.  My reasoning for you is, because it’s similar. You’re already “best” at your current game, why not spread your magnificent presence to others?  Show those scrubs how to do it right.  Right?  You know you wouldn’t play the game for lore, so the story of the game is moot.  You want the PvP and raid conquests, something you’ve already completed where you are now.

To top all of this off, Trion Worlds has actually made a very stable game that performs accordingly.  There is nary a bug/glitch and the game plays smoothly.  Though, I feel a little bad for encouraging players of your ilk to join the ranks of players who actually want to enjoy the game’s PvP content, which includes world pvp.  You will no doubtingly turn this into a massive, throbbing, e-sport.  Crushing all contenders under the Warfronts and showing them how sub-par their soul builds are.  You will be the breed that creates the “cookie cutter” builds and scoff at the rest.

tl;dr:

  • Easy to reach end game
  • PvP/World PvP
  • Scrubs to kill
  • Talent Trees/Soul Trees
  • Ganking
  • Potential e-sport
  • Domination
  • Superiority
  • Cross faction chat (still implemented maybe?)

The “Lore Hound”

Now to a group I can somewhat identify with.  Don’t get me wrong I’m not a lore hound, my brother is.  However, I do love hearing the things he has learned in the game and knowing that little extra about whoever it is that is affecting my digital world.

If you have yet to read Telarapedia from front to back (yet), I guarantee you will while playing Rift.  From the rise of Regulos the Destructor, the Dragon of Extinction, the Devouring Snake; To the Terminator esque beginnings of Defiant players (who are more or less zombified minions of Regulos that are now good, or rather defiant so … bad?  Up to loose interpretation).

Here’s the biggest catch for lore seekers:  Rift has a diverse story.  It’s a curious blend of science and fantasy, dragons and time machines, swords, magic, and guns.  With the added bonus of what Rift calls “artifacts” (Easter eggs) which are shiny glowing orbs hidden around the world, that take more time to locate than most players would like to spend, but offer a satisfying sense of accomplishment upon acquiring (by satisfying I mean loot).

You will be the players that interject others to correct mistakes in game lore, the ones who actually know why you’re wanting to kill the boss at the end of the long instance, or why everyone is fighting over the fang of Regulos and control of the Codex.  It will be you who unravels the very secrets of the game and certain paradoxical events that could never occur (but you let slide since you’ve grown to enjoy the story anyway).

The “Casual” Gamer

I fall more distinctly into this category, with sporadic jumps into the above groups on occasion.

If you manage to pre-order Rift before 3/15/11 (12 days), you will reap the benefits of the “founder subscription”.  This wonderful offer can equate to as little as $10 a month for the year, for as long as you play.  Does it take you months to level to the end of the game because you either:

  1. Have real life responsibilities.  Such as a job, family, friends, eating, exercising, not exercising, television, sports, sports on television, books to read, books with pictures so you don’t have to read, etc…
  2. Like to explore everything, thus taking several days to depart from each zone.  Hey, that’s okay though.  You know how to climb the mountain on the very southern part of the world and no one else.

If all of this isn’t enough to persuade you to get the game I just have to say this, all of your friends are leaving the game you are currently playing to play Rift. If you didn’t already know this then they probably weren’t the greatest of friends anyway and you should join Rift to make some new/better ones.  Nothing like fresh beginnings right?!

“Altaholics”

Don’t worry I didn’t forget you guys.  I almost did though… Seriously, my brother just reminded me last second.

The best thing about being an “Altaholic” is that you know everything about every class… under level 25.  With Rift’s “Soul” system, you can have more characters to switch between than ever before.  I’ll throw out some math for you.  There are 4  “callings” (12-8), these include Warrior, Rogue, Mage, and Cleric.  Each calling has 9 “souls” (4+5).  You can combine any 3 souls together to make your own unique class (press tangent on your graphing calculator). That means you will have 28 different combinations for each calling(carry the 5).  With four characters you have 112 classes at your disposal (simple math).

But wait there’s more!  “More you say?” Yes more!

With Rift’s very own “Role” system, you can have up to four unique classes ready and hot-swappable at any time! (by any time I really mean only out of combat)

Stop only knowing about classes lower than level 30!  See end game content!  Reach for the stars!

__________________

You may be wondering, “Thrangis, if this game is as good as you make it out to be why aren’t you playing it?”, to which I respond “How did YOU know I wasn’t playing Rift?”.

In all seriousness, I won’t be partaking of Rift because I got my fill of it during the Beta events.  It had it’s moments for me, both up and down.  But I won’t really go into the “down”, since I’m not trying to tear apart this game based off my opinions.  I just did my best to provide how I think it will appeal to certain groups.  I will leave it up to you to find your own opinions about the game.  Be them good or bad.

- Thrangis

None can tank… All can tank!

Blasphemy!

With the addition of the final Heavy profession, the Guardian, I became increasingly curious about the mechanics behind threat for Guild Wars 2.  The MMOs that I have had the pleasure of tanking all use similar styles, but Arenanet has gone and thrown those styles out the window to make room for their own creativity.

Q: Is there any taunting mechanism, similarly to what other MMOs have? Will there be “tanks” in GW2?

Eric: No, there is no taunting mechanism. There will be “tanks” in the same way that there were tanks in Guild Wars. That is to say, a tank in Guild Wars 2 is a character that can take a lot of damage and has some way to protect allies. A warrior fits that description since he has high health, heavy armor, and several defensive skills that can protect allies from harm.

This is from a Q&A session back in June (of 2010 if you hadn’t guessed).  Translation: having lots of health and thick armor will be an incentive for you to get in there and soak up the damage for the rest of your team.  This leads me to ponder about other professions.  What about characters that have very low health?  Or those that wear leather and cloth?

Tanks will be in the game, but not in the ways we’ve previously experienced. I did some research on Guild Wars tanking (since I have practically zero Guild Wars experience) and came to this conclusion:  Most, if not all, classes will be able to tank to varying degrees if they come prepared and know how to handle/adapt to the situation. Players familiar with and privy to traditional styles of tanking will gravitate towards the Warrior.

[patrickvp] Can you talk about the agro mechanic? Is it DPS based, armor based, random, or something else?
[IsaiahCartwright] Currently its a combination of DPS, Positional, and a bunch of other factors. Currently how close you are to the enemy is the biggest factor.

Another quote from a Q&A session held by GW2Guru.  I underlined the mystery bits to elicit your own speculative wonder.

The forums at GuildWars2Guru have had several discussions/debates on the subject of tanking.  By most accounts players feel that positioning and conditions (or control) will be the main factors that influence threat.  Conditions include (GW2Wiki):

There is much more to this style of tanking than previously expected.  Compared to traditional methods, which are becoming bland and repetitious, the GW2 “tank” (or GW 2ank, “twank”?… I am still working on it) brings a new level of complexity to player-mob interaction.

The abilities available to the Guardian allow for a unique and versatile class.  Using spirit weapons to stun or quickly aid in dispatching an enemy.  Marking areas with symbols to boost your allies or hinder your foe.  Setting up wards to stop your pursuers in their tracks and bolster your teams defenses.  Blessing your companions with an Aegis that will block the coming blow.  These are but a taste of what the Guardian is capable of.  Though, a player who isn’t aware of his surroundings can be overtaken with a few well placed attacks.

One of the main differences between all our professions are their base stats.The guardian has way less health than a warrior, but he has a fast hit point regeneration. So deciding when to grant the “Resolve” virtue to your allies becomes a very tactical decision.

You need to take hitpoints into account, not just armour – The guardian actually dies way faster than a warrior if played the wrong way.

These are snippets from a thread Martin Kerstein (German Community Manager) participated in shortly after the unveiling of the Guardian.  Even though the Guardian is a Heavy profession it is noted to have weaknesses.  Tanking as a Guardian would involve strategic hit and run tactics in order to persevere.  Honestly, I’m not sure how I would play a Guardian at this given moment.  There is still more to be detailed.  We’ll probably see something this year at PAX and other expos.

The Guardian design has great appeal and I anticipate mastering the profession… and getting my butt handed to me by mob and player alike in the process.

- Thrangis

Guild Wars 2 – Character Skill Simulator

I was browsing GW2Guru and came across this awesome (albeit simple) skill simulator based off of the current information for the GW2 classes.

Enjoy ~

[8/21/11 update]  Be sure to check out the improved versions of the skill simulator here.

- Thrangis