Is TERA worth your $50?

Only 5 days remain to pre-purchase En Masse Entertainment’s TERA-Online.  With several other options appearing on the horizon, The Secret World and GW2 to name a couple, is TERA worth your $50?

My Experience

I always had plans to play TERA.  My brother and I found the game interesting and the combat worthwhile.  As soon as the opportunity presented itself we grabbed a digital Collector’s Edition.  Upon entering the first and second Closed Beta Tests, we both took a step back.  Happy with our choices for each character race/class combination.  We knew what we wanted to play and were ready to do it.  We hopped on during CBT 4 and 5 to test random questions we had and, as every beta tester should, look for bugs.

Skip to the Open Beta Testing.  We chose the RP-PVE server Celestial Hills as our TERA home.  Knowing the general type of community from the forum I didn’t want the sour community taste you would find on the PvP, and some PvE, servers.  The server community for Celestial Hills is wholly helpful, considerate, and gregarious.  If you enjoy the cut-throat, crass, and vocal community that gravitates towards the PvP servers.  Join them now. You’re missing out.

Quest Content

Aside from the main quest line, which is pulling together and becoming interesting, there is little desire or necessity to read the quest material.  Modern MMOs that rely on the quest giver system have streamlined how the player references to the tasks.  With a simple click your minimap will pinpoint almost every objective.  Abridging the process to kill or collect these orange dots on your map.  Good job.

I sometimes enjoy the “monotonous” grind found in games.  Especially if the mobs I’m fighting deliver at least one of two things:

  1. Random rare loot
  2. A challenge

Thankfully both are common and often paired in TERA.  The main quest line provides numerous in-game cutscenes, though there are unfixed issues with audio sync on some.  It’s easy to overlook, but it would be better received if fixed.

The Combat

Action style combat, the selling point for most players when talking about TERA.  Never worry about tabbing or clicking on a target during combat.  I have heard players complain that the combat lacks in certain areas.  That not having the ability to jump and shoot a bow, or throw a spell, or charge an attack diminishes the feeling of “action”.  I understand why they’re saying.  Games like Dragon Nest and Continent of the 9th, boasting action combat, have delivered aerial displays of martial expertise.  Why not TERA?

This is all I can say.  TERA doesn’t feel built to take advantage of a jumping system.  Most of the environment has invisible walls and non-climbable terrain.  The falling physics is bizarre and emulates the feeling of gliding to the ground.  Players who enjoyed Vindictus would be inclined to appreciate the combat of TERA.

Depending on your class you will get a different action experience.  Of all the classes, I enjoyed Lancer the most.  It creates a level of intensity when blocking massive attacks that would obliterate others.

Dungeons

There has yet to be content that my brother and I couldn’t duo.  Him, playing a Warrior, and I, playing a Lancer, have jumped every hurdle we come across.  The first dungeon players can tackle is the Bastion of Lok (BoL), aka the “Secret Base” (SB).

With a handful of HoT potions we combed through the instance at level 22.   It took a couple of hours, but we did it.  This, for us, solidifies the game in many ways.  We don’t want to look for a group sometimes and the fact that we can two man the content is a major selling point.  We tested this out later on the next dungeon Sinestral Manor and were successful again.

Misc.

The political system won’t be seeing any action until the head start, at the earliest.  It’s very possible we won’t get a glimpse until May 1st.

I took a much closer look at crafting and found it to be easy to jump into, but nothing spectacular.

The enchanting improvements are nice, with no drawback to attempting an enchant.

The LFG system is hit and miss.  I didn’t use it, but I heard both complaints and admiration for the tool.  I’ll get back to it.

Having channels should be a must for content that requires multiple groups to fight the same targets.  GW2 is taking us in a new direction for open group play, but the channels are a nice way of alleviating that “why is there always someone killing what I need to kill?” feeling.

I made a guild of 2, take a guess at the other member, and my goal is to run for office of somewhere.  See what the political system has to offer.  Exarch Thrangis!  I like the ring to it.  If only the game had Dwarves.

Should you Buy it?

Well yeah, I bought it didn’t I?  You should always follow my example.

I’m joking. At least partially.

TERA is going to get some flack from the general MMO community for putting a lot of typical, traditional, MMO mechanics into their game.  But, overlooking that it has a lot to offer.  I would recommend this game for anyone who felt let down by SWTOR, not from any personal experience I had in SWTOR but because of the number of players that have come over from SWTOR.  I noticed quite a few.  If you dislike subscription games, hold out for GW2.  If you love GW2, but love subscribing to games (those people exist!) definitely give TERA a shot.

If you didn’t get a chance to test out the game in the OBT last weekend, sorry you missed out.  You’ll just have to browse through the experiences of others to see if you’ll enjoy it. :)

Dive right in

- TTred

TERA CBT1

I did manage to participate in the first CBT of EME’s TERA Online.  Here’s a jumble of screenshots.

They were taken on my brother’s PC, because… mine was a tower of junk at the time.  I updated a few parts these last few days and I should see some grand improvements.

Anyway, there’s are features about TERA that I like and enjoy quite a bit, but there’s also areas that I wish would be done away with or drastically changed.

Character Creation

I spent almost an hour on the character creation screen.  It offers great diversity and customization without crossing over into the monstrosities possible in Aion.

This is not a person who has long to live.

I will attempt to use my words to describe the options available to you.

If you don’t care that much about character creation they provide a series of preset creations you can choose from to speed up the process.

The first option given to you is “Feature”, or simply what your hair/top of the head looks like.  I found myself selecting a hair color and then skipping to the “Face” section.  I like to design the face before picking a hair style.  Under the “Face” section you have 20+ face options.  They vary greatly and can even be honed to your own liking later in the “Find Details” section.  There’s a third section called “Adornment”.  Each face comes with it’s own set of modifications under the “Adornment” tab that include paint/tattoos/shadowing/scars (at least what I thought were scars).  For the High Elf and Castanic only three options existed as “accessories” (objects that were actually attached to your face), in a matter of speaking.  When I made a female Aman every face had an accessory.  Lastly, you select from 6 voices, on a scale of “mountainous rumble” to “pre-pubescent/small animal”.

Combat

I played a Sorcerer for CBT1 and if my character remains for CBT2 I will continue playing a Sorcerer.

Ranged combat took only a moment to get used to with the third-person shooter combat design.  I enjoyed it right away, but it lost a bit of its initial flair until level 20.  After level 20, the fun was rekindled.  The “skill lock-on” feature of combat adds an interesting element.  I can run, target, and keep running with my targets locked.  Waiting for the right moment to stand still and let of AoE fireballs barrage or roots take hold.

Quests

This is the biggest issue I had with the game.  I was looking forward to seeing some of the main quest line.  You know, try to get a “feel” for the world of Arborea.  A place I know very little about.  The quests were difficult to swallow.  Traditional quest style with nothing really shining out.  The cut scenes are Aion caliber.  I didn’t get a chance to do the Bastion of Lok, aka “Secret Base” (SB).  So, no word on that from me.   I made it to 22 at a casual pace.  I had other tasks, sadly, that needed doing during the first CBT.

I’m holding out for the Political System to offer me immersive storyline and more of the Main questline.  The rest of the quests are simply there to grind up my levels.  If the combat weren’t so interesting… I don’t know.  I wouldn’t mind if more MMOs, at this point, implement something akin to the Rifts from Rift.  Spice up the task oriented questing with a little random… something!  Argh!

Crafting

More to come on this after CBT2.  Since the cap is only going to 27, I will be able to put more emphasis on crafting.  I’ll be looking at the consumable craft, Alchemy.

Overall, I enjoyed TERA and I am looking forward to testing PvP in the next beta event.

Until then. :)